void PlayerMainWindow::setCoverArtFromPixmap(QPixmap image) {
mHasImage = true;
ui->labelArtLandscape->setPixmap(image.scaledToHeight(120, Qt::SmoothTransformation));
- ui->labelArtPortrait->setPixmap(image.scaledToHeight(310, Qt::SmoothTransformation));
+ ui->labelArtPortrait->setPixmap(image.scaledToHeight(320, Qt::SmoothTransformation));
if (mIsLandscape) {
ui->labelArtPortrait->setVisible(false);
ui->labelArtLandscape->setVisible(true);