QString title();
PlayerState state() {return _state;}
QString stateText();
+ QString albumart() {return _albumart;}
+ void setAlbumart(QString albumart) {_albumart = albumart;}
private slots:
void _stateChanged(Phonon::State, Phonon::State);
void _tick(qint64);
void _truncate_history();
int _awaiting_seek_pos;
bool _awaiting_seek;
+ QString _albumart;
};
};
};