connect(ui->addButton, SIGNAL(clicked()), this, SLOT(_add()));
connect(_tagresolver, SIGNAL(decoded(Track)), this, SLOT(_add_track(Track)));
connect(_tagresolver, SIGNAL(done()), this, SLOT(_done()));
+ connect(ui->playerButton, SIGNAL(clicked()), this, SLOT(hide()));
_top_gradient = ui->topWidget->styleSheet();
_bottom_gradient = ui->bottomWidget->styleSheet();
}
ui->rverticalLayout->addWidget(ui->addButton);
ui->rverticalLayout->addItem(ui->rverticalSpacer);
ui->rverticalLayout->addWidget(ui->selectToggleButton);
+ ui->lverticalWidget->show();
+ ui->rverticalWidget->show();
}
void DirectoryView::portraitMode() {
+ ui->lverticalWidget->hide();
+ ui->rverticalWidget->hide();
ui->lverticalLayout->removeItem(ui->lverticalSpacer_0);
ui->lverticalLayout->removeItem(ui->lverticalSpacer_1);
ui->rverticalLayout->removeItem(ui->rverticalSpacer);