From 0b26006a1148f8b7ac9fb244c30625c4bf3361df Mon Sep 17 00:00:00 2001 From: =?utf8?q?Heli=20Hyv=C3=A4ttinen?= Date: Wed, 7 Sep 2011 20:07:00 +0300 Subject: [PATCH] Changed highscore info color and font size ..to fit the rest of the game. --- seascene.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/seascene.cpp b/seascene.cpp index 9db3306..62cb4d6 100644 --- a/seascene.cpp +++ b/seascene.cpp @@ -641,13 +641,13 @@ void SeaScene::nextLevel() if (score >= highscore) { - scoretext = tr("Your time: %1 min %2 s
Best time: %3 min %4 sec").arg(score/60).arg(score%60).arg(highscore/60).arg(highscore%60); + scoretext = tr("Your time: %1 min %2 s
Best time: %3 min %4 sec").arg(score/60).arg(score%60).arg(highscore/60).arg(highscore%60); } else //New high score! { - scoretext = tr("Your time %1 min %2 s is the new best time!").arg(score/60).arg(score%60); + scoretext = tr("Your time %1 min %2 s is the new best time!").arg(score/60).arg(score%60); levelset_.setLevelHighScore(currentLevel_,score); } -- 1.7.9.5