#include <QGraphicsScene>
#include "screenlitkeeper.h"
+#include "level.h"
class SeaScene : public QGraphicsScene
{
@param rocks the number of rocks to be placed on the map
@param octopuses number of octopuses to be placed on the map
*/
- void setupMap(int ghosts, int rocks, int octopuses);
+ void setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed);
+
+ void setupMap(Level level);
void spreadGhosts(int ghosts);