@param white true if turn on white, false id black */
TurnInformation(int turnId, bool white);
- int getTurnId() { return turnId_; }
+ int getTurnId() const { return turnId_; }
/*! Duration of turn
@return Duration of turn in msecs */
- int getDuration() { return duration_; }
+ int getDuration() const { return duration_; }
/*! Duration of pauses during this turn
@return Duration of pauses in msecs */
- int getPaused() { return paused_; }
+ int getPaused() const { return paused_; }
/*! Time available for this player after this turn
@return Time available in msecs */
- int getTimeAfter();
- bool isWhiteTurn() { return white_; }
+ int getTimeAfter() const;
+ bool isWhiteTurn() const { return white_; }
void addTime( int msecs );
void addPause( int msecs );