/*! Get total time played
@return Time played in msecs */
- virtual int getTimePlayed() const;
+ virtual int getTimePlayed();
/*! Set time available
@param msecs Time to add in msecs */
void addTime(int msecs);
+ /*! Get time played current turn.
+ @return Time in msecs */
+ int currentTurnPlayed();
+
signals:
void timeOutLoser();