currentTurn_->turnReady(timeAvailableBeforeTurn_ );
TurnInformation* information = currentTurn_;
currentTurn_ = 0;
- emit endTurn();
+ emit turnEnded();
return information;
}
timeAvailableBeforeTurn_ = msecs;
}
+
+void ChessClock::addTime(int msecs)
+{
+ timeAvailableBeforeTurn_ += msecs;
+}
+
void ChessClock::updateClock()
{
// Check loser