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neverball
2011-02-07
tonesfrommars
golf-jambalaya: visibility adjustment and hole texture...
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2011-02-07
elviz
adventure.map: Reduce decoration overload
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2011-02-06
elviz
hardrise.map: Use standard edge parameters
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2011-02-05
tonesfrommars
spiraldn.map: glass-dark under final ramp for speed...
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2011-02-05
tonesfrommars
timer-test_2.map: add rotation shadow bug demo.
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2011-02-05
elviz
ufo.map: Reverse order of poof billboards to improve...
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2011-02-05
elviz
discs.map: Use traditional coin pads and add caution...
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2011-02-03
tonesfrommars
golf_jambalaya: still tweekin.
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2011-01-31
tonesfrommars
golf-jambalaya: some more fixes.
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2011-01-30
tonesfrommars
greens.png: adjusted color balance to get rid of murky...
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2011-01-30
parasti
Remove an unnecessary widget extent check
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2011-01-30
parasti
Implement arbitrary GUI fillers and fix ball screen...
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2011-01-30
parasti
Fix a crash in replay screen on empty replay directory
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2011-01-30
tonesfrommars
voodoo.map minor tweeks.
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2011-01-30
tonesfrommars
golf-jambalaya: rework voodoo.map. Craziest putt hole...
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2011-01-30
tonesfrommars
golf-jambalaya: remove some whitespace and minor fixes.
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2011-01-29
tonesfrommars
golf-jambalaya: redesign windmill to use rotating lumps...
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2011-01-29
tonesfrommars
golf-jambalaya: a few more texture fixes.
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2011-01-28
tonesfrommars
golf-jambalaya: more texture refinements.
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2011-01-27
elviz
swarm.map: Tweak
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2011-01-27
elviz
Nevermania: Standardize shape and size of coin markers
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2011-01-24
parasti
share/common.h: add illusion of sanity
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2011-01-24
parasti
Fix corner cases like 0.251f in seconds-to-milliseconds...
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2011-01-24
tonesfrommars
reverting change to locks.map in r3456
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2011-01-24
tonesfrommars
golf-jambalaya: additional refinements, rework pyramid...
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2011-01-24
elviz
Nevermania: Restrict time values to millisecond precision
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2011-01-24
tonesfrommars
locks.map: restore switch behavior as per discussion...
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2011-01-24
elviz
timer-test_2.map: Add test case
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2011-01-23
parasti
Convert all path-related (body, switch) logic to use...
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2011-01-23
tonesfrommars
golf-jambalaya: texture tweek & cleanup
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2011-01-21
elviz
Nevermania: Wrap wood-check around edges
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2011-01-21
elviz
curtain-check-diagonal: Use new force-shadow flag
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2011-01-21
parasti
Add a material flag to force shadowing even on transpar...
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2011-01-21
tonesfrommars
more golf-jambalaya improvements.
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2011-01-21
tonesfrommars
bankaround.map: smoother curves.
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2011-01-21
elviz
map-vidski: Set svn:eol-style to native
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2011-01-21
elviz
courses.txt: Use version from golf-jambalaya branch
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2011-01-20
parasti
Fix shadow geom code that was never executed
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2011-01-20
tonesfrommars
bigpipe.map: adjust for revised texture curtain-check...
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2011-01-20
tonesfrommars
golf jambalaya: smoother curves in bigpipe.map and...
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2011-01-20
tonesfrommars
adding golf jambalaya putt course to trunk
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2011-01-20
elviz
curtain-check-diagonal: Get rid of material type hack
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2011-01-14
parasti
Neverputt: use directional light (like Neverball does)
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2011-01-13
parasti
Neverputt: tweak course selection layout logic
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2011-01-13
parasti
Avoid sending multiple commands per path node
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2011-01-13
parasti
Also change ball config screen to say "Ball Model"
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2011-01-13
elviz
Nevermania: More consistent use of brick textures
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2011-01-10
parasti
Reduce more duplication
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2011-01-10
tonesfrommars
new level shots for changed medium levels and one more...
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2011-01-10
tonesfrommars
final revisions to spiralup, spiraldn
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2011-01-09
parasti
Fix looping path node traversal (wasn't walking all...
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2011-01-09
parasti
Factor duplicate path node traversal into a function
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2011-01-09
parasti
Demonstrate faulty path_corner traversal
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2011-01-09
elviz
double.ogg: Removed noise at beginning
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2011-01-09
tonesfrommars
added mtrl/marble-grey and new version of spiraldn.map
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2011-01-09
elviz
accordian.map: Move goal lump after edge lumps to preve...
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2011-01-08
elviz
Rebuilt level shots of several recently modified maps
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2011-01-08
tonesfrommars
spiraldn.map, spiralup.map: as per rlks notes, replace...
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2011-01-08
tonesfrommars
hardrise.map: added trim to match set and fine tuned...
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2011-01-05
tonesfrommars
accordian.map: fine tune flyin camera position
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2011-01-05
tonesfrommars
accordian.map: use rail models where possible and textu...
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2011-01-05
tonesfrommars
speedbumps.map: texture tweek
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2011-01-05
tonesfrommars
speedbumps.map: moved trim to top of platforms as per...
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2011-01-03
parasti
Fix requirement to pad descriptions with empty lines
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2011-01-02
tonesfrommars
curved.map- make underside of wings glass-dark for...
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2010-12-30
tonesfrommars
oops, adding timer-test_2.map
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2010-12-30
tonesfrommars
adding new timer test to misc set
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2010-12-29
parasti
Move key event handling into functions just for readability
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2010-12-29
parasti
Fix missing switch breaks for key-up events
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2010-12-22
tonesfrommars
blue-wave.png: corrected RGB profile
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2010-12-20
tonesfrommars
corrected some grammatical errors and english idioms...
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2010-12-20
elviz
hardrise.map: Texture fix
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2010-12-19
tonesfrommars
changed texture under slope in hardrise.map to glass...
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2010-12-18
tonesfrommars
aligned danger texture in my level turn.map
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2010-12-18
parasti
Factor out one more widget
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2010-12-18
parasti
Factor out common state code in conf screen
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2010-12-18
parasti
Make a separate screen for video settings
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2010-12-18
parasti
Factor out common widgets in conf screen
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2010-12-18
parasti
Rename the "ball" option to "ball model" in conf screen
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2010-12-18
parasti
Determine the parent screen of resolution conf screen...
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2010-12-11
parasti
Remove some redundant variables
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2010-12-04
parasti
Finalize the first update at server init, no point...
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2010-11-29
parasti
Fix structure access beyond its lifetime
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2010-11-29
parasti
Call the standalone level 00, not 99
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2010-11-29
parasti
Provide default values for the %s and %l replacements...
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2010-11-29
parasti
Fix an assertion failure due to a NULL sets array
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2010-11-29
parasti
Promote ad-hoc OS-to-VFS path translation function
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2010-11-29
parasti
Very important optimization
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2010-11-28
parasti
Slightly clean up ball/set.c
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2010-11-28
parasti
Fix score loader improperly reading player names with...
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2010-11-25
parasti
Document worldspawn keys "back" and "grad"
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2010-11-25
parasti
Add level testing to the default build menu in Radiant
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2010-11-25
parasti
Reimplement loading of standalone levels from the comma...
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2010-11-25
parasti
Fix path separator finding in Windows
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2010-11-25
parasti
Remove unused state structure member
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2010-11-25
parasti
Add a catch-all state for exiting the level
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2010-11-25
parasti
Move include lines around
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2010-11-24
parasti
Merge fall-out and time-out states
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2010-11-24
parasti
Bump
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2010-11-21
tonesfrommars
fixed errors in coin-pad-red-dark.png
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