From ff0ff03aef2cfc1fd89baf8d0983252daf34767e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Heli=20Hyv=C3=A4ttinen?= Date: Tue, 26 Jul 2011 18:06:40 +0300 Subject: [PATCH 1/1] Outcommented some qDebug()s --- seascene.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/seascene.cpp b/seascene.cpp index 65c2ad7..fa17ec2 100644 --- a/seascene.cpp +++ b/seascene.cpp @@ -368,16 +368,16 @@ void SeaScene::pause(bool paused) else { - qDebug("about to stop movement"); +// qDebug("about to stop movement"); emit pauseOn(); screenLitKeeper_.keepScreenLit(false); if (pPausetextItem_ != NULL) { - qDebug() << "about to show the pause text"; +// qDebug() << "about to show the pause text"; pPausetextItem_->show(); - qDebug() << "showing pause text"; +// qDebug() << "showing pause text"; } - else qDebug() << "No pause text available"; +// else qDebug() << "No pause text available"; autopauseTimer.stop(); //No need to count toward autopause when already paused } @@ -453,7 +453,7 @@ void SeaScene::handleScreenTapped() if (pItem == pRestartGameItem_) { - qDebug() << "game restart requested"; +// qDebug() << "game restart requested"; restartGame(); pPauseAction_->setChecked(false); //unpause game @@ -461,7 +461,7 @@ void SeaScene::handleScreenTapped() else if (pItem == pRestartLevelItem_) { - qDebug() << "Level restart requested"; +// qDebug() << "Level restart requested"; restartLevel(); pPauseAction_->setChecked(false); //unpause game -- 1.7.9.5