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sparselines.map: Re-texture level as per RlksNotes
[neverball]
/
ball
/
2011-01-30
parasti
Implement arbitrary GUI fillers and fix ball screen...
tree
|
commitdiff
2011-01-13
parasti
Also change ball config screen to say "Ball Model"
tree
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commitdiff
2010-12-29
parasti
Move key event handling into functions just for readability
tree
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commitdiff
2010-12-29
parasti
Fix missing switch breaks for key-up events
tree
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commitdiff
2010-12-18
parasti
Factor out one more widget
tree
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commitdiff
2010-12-18
parasti
Factor out common state code in conf screen
tree
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commitdiff
2010-12-18
parasti
Make a separate screen for video settings
tree
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commitdiff
2010-12-18
parasti
Factor out common widgets in conf screen
tree
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commitdiff
2010-12-18
parasti
Rename the "ball" option to "ball model" in conf screen
tree
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commitdiff
2010-12-11
parasti
Remove some redundant variables
tree
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commitdiff
2010-12-04
parasti
Finalize the first update at server init, no point...
tree
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commitdiff
2010-11-29
parasti
Fix structure access beyond its lifetime
tree
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commitdiff
2010-11-29
parasti
Call the standalone level 00, not 99
tree
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commitdiff
2010-11-29
parasti
Provide default values for the %s and %l replacements...
tree
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commitdiff
2010-11-29
parasti
Fix an assertion failure due to a NULL sets array
tree
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commitdiff
2010-11-29
parasti
Promote ad-hoc OS-to-VFS path translation function
tree
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commitdiff
2010-11-28
parasti
Slightly clean up ball/set.c
tree
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commitdiff
2010-11-28
parasti
Fix score loader improperly reading player names with...
tree
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commitdiff
2010-11-25
parasti
Reimplement loading of standalone levels from the comma...
tree
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commitdiff
2010-11-25
parasti
Remove unused state structure member
tree
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commitdiff
2010-11-25
parasti
Add a catch-all state for exiting the level
tree
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commitdiff
2010-11-25
parasti
Move include lines around
tree
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commitdiff
2010-11-24
parasti
Merge fall-out and time-out states
tree
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commitdiff
2010-11-24
parasti
Bump
tree
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commitdiff
2010-11-12
parasti
Fix time scaling relying on floating-point quirks
tree
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commitdiff
2010-11-11
parasti
Fix speed GUI not being greyed out on zero speed
tree
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commitdiff
2010-11-11
parasti
Port adjustable replay playback speed from Nuncabola
tree
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commitdiff
2010-11-09
parasti
Fix inconsistent naming
tree
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commitdiff
2010-11-09
parasti
Move joystick-recentered tracking to share/state
tree
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commitdiff
2010-11-09
parasti
Remove obsolete input value conversion to/from short...
tree
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commitdiff
2010-11-09
parasti
Use normalized floats to represent joystick axis values
tree
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commitdiff
2010-11-09
parasti
Fix awkward requirement for non-zero joystick axis...
tree
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commitdiff
2010-11-01
parasti
Add a macro for copying strings to static arrays
tree
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commitdiff
2010-11-01
parasti
Remove unused replay header field "goal enabled"
tree
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commitdiff
2010-11-01
parasti
Clean up demo_play_init
tree
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commitdiff
2010-11-01
parasti
Remove commented out demo_rename_player body
tree
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commitdiff
2010-11-01
parasti
Clean up some macro defs and usage
tree
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commitdiff
2010-11-01
parasti
Mostly switch from using level sequence numbers to...
tree
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commitdiff
2010-11-01
parasti
Make write routines take ints, floats and shorts by...
tree
|
commitdiff
2010-10-29
parasti
Fix accidental switch/teleporter behavior changes
tree
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commitdiff
2010-10-28
parasti
Stop recording if game init failed
tree
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commitdiff
2010-10-28
parasti
Load the level even when the replay file could not...
tree
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commitdiff
2010-10-28
parasti
Revert "share/solid: wrap all structs with typedefs"
tree
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commitdiff
2010-10-27
parasti
Slightly clean up game_run_cmd
tree
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commitdiff
2010-10-27
parasti
share/solid: wrap all structs with typedefs
tree
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commitdiff
2010-10-26
parasti
Fix repeated animation on return from replay save screen
tree
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commitdiff
2010-10-21
parasti
Update copyright headers
tree
|
commitdiff
2010-10-20
parasti
Remove "geometry" option
tree
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commitdiff
2010-10-13
parasti
Define gravity constants only once
tree
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commitdiff
2010-10-08
parasti
Identify the 40.0 in mouse-to-tilt calculation
tree
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commitdiff
2010-10-08
parasti
Add cmd_free
tree
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commitdiff
2010-10-08
parasti
More cleaning up in the replay loader
tree
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commitdiff
2010-10-07
parasti
Minor clean up in the replay loader
tree
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commitdiff
2010-10-07
parasti
Clean up comment formatting in a header
tree
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commitdiff
2010-10-07
parasti
Restore variable time step in main loop, do fixed stepp...
tree
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commitdiff
2010-10-06
parasti
ball/demo: only expose the filename of a replayed demo...
tree
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commitdiff
2010-10-06
parasti
Whitespace
tree
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commitdiff
2010-10-04
parasti
Naming cleanup in command option parsing
tree
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commitdiff
2010-10-04
parasti
Reword a couple of comments
tree
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commitdiff
2010-09-25
parasti
ball/st_help: s/techniques/tricks/g
tree
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commitdiff
2010-09-19
parasti
Delay loading of scanned replays
tree
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commitdiff
2010-09-19
parasti
Make demo_fp directly accessible externally
tree
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commitdiff
2010-09-19
parasti
Fix padding between replay thumbnails and status area
tree
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commitdiff
2010-09-19
parasti
Clean up replay intro pause code
tree
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commitdiff
2010-09-11
parasti
Simplify state transition tracking
tree
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commitdiff
2010-09-06
parasti
Always do GUI creation upon return from the state enter...
tree
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commitdiff
2010-09-06
parasti
Clean up non-replay pause a bit
tree
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commitdiff
2010-09-06
parasti
share/state: pass state pointers to enter/leave handlers
tree
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commitdiff
2010-08-29
parasti
ball/game_draw: move draw state here
tree
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commitdiff
2010-08-29
parasti
Turn draw state into a struct
tree
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commitdiff
2010-08-28
parasti
Remove more references to displayed record names
tree
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commitdiff
2010-08-28
parasti
Use symbols for score ranks
tree
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commitdiff
2010-08-28
parasti
Disambiguate a callback
tree
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commitdiff
2010-08-18
parasti
Match set score access to level scores
tree
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commitdiff
2010-08-18
parasti
Shorten score constants, make them depend less on displ...
tree
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commitdiff
2010-08-18
parasti
Minimize get_level usage outside of ball/set and ball...
tree
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commitdiff
2010-08-18
parasti
Keep level scores as an array instead of a struct posin...
tree
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commitdiff
2010-08-15
parasti
Fix a warning
tree
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commitdiff
2010-08-14
parasti
Split base_name into a basic and a suffix-removing...
tree
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commitdiff
2010-08-14
parasti
Add some auxiliary string macros
tree
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commitdiff
2010-08-14
parasti
struct level: remove unused member
tree
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commitdiff
2010-08-10
parasti
Make view rotation button states independent of each...
tree
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commitdiff
2010-08-10
parasti
ball/st_play: move a few declarations
tree
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commitdiff
2010-08-08
parasti
Remove an archaic comment
tree
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commitdiff
2010-08-06
parasti
s/game_client_step/game_client_sync/
tree
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commitdiff
2010-08-06
parasti
Rename misnamed variable
tree
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commitdiff
2010-08-04
parasti
Self documentify replay/SOL file magic
tree
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commitdiff
2010-08-04
parasti
Define symbols for game_draw's pose parameter
tree
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commitdiff
2010-08-02
parasti
Fix strange memcpy calls where v_cpy suffices
tree
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commitdiff
2010-08-02
parasti
Do the level fly-in in client (except for the very...
tree
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commitdiff
2010-08-02
parasti
Turn fly-in handling into (proper) shared code
tree
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commitdiff
2010-07-27
parasti
Do not alias m_vxfm input and output vectors
tree
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commitdiff
2010-07-23
parasti
Remove top-down camera hack
tree
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commitdiff
2010-07-22
parasti
Remove an unused variable
tree
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commitdiff
2010-07-20
parasti
Truncate SOL name in level selection screen
tree
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commitdiff
2010-07-14
parasti
Move some copy pasted code into a shared function
tree
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commitdiff
2010-07-11
parasti
Remove CMD_BODY_ORIENTATION
tree
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commitdiff
2010-07-11
parasti
Completely rework body rotation mechanism
tree
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commitdiff
2010-01-16
parasti
Add a newline to an error message
tree
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commitdiff
2010-01-11
parasti
Add basic rotating objects (ODE only)
tree
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commitdiff
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