Set GL pixel row alignment to be 1, not the default 4
[neverball] / ball /
2011-04-09 parastiMove saving of screenshots to before buffer swapping
2011-04-09 parastiFix remaining errors when compiling against GL ES 1...
2011-04-09 parastiRemove forced quit after replay ends
2011-04-05 rlkFixed the level fade-out.
2011-04-05 parastiFix title screen fly-by initialization
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkFlattened the alpha of the background gradients to...
2011-04-03 rlkSeveral minor changes for ES compatibility.
2011-04-03 rlkPorted the mtrl loft to putt.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-04-02 rlkEnabled SOL billboards on items.
2011-04-02 rlkConverted the remaining particle usage (coin bursts...
2011-04-01 rlkMinor tweaks to geom.c.
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-30 rlkGUI rewrite is mostly complete. Removed all display...
2011-03-29 rlkAdded default material to enable SOL files that don...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-07 parastiCache and share base SOL data
2011-02-24 parastiTolerate mismatching number of levels in the score...
2011-02-17 parastiFix lookaround mode without changing lerp alpha, also...
2011-02-17 parastiFix lookaround mode
2011-02-17 parastiRandom cleanup
2011-02-15 parastiFix interpolation in fall-out and goal screens
2011-02-11 parastiFix misnamed function
2011-02-11 parastiFix interpolation in title screen replays
2011-02-11 parastiImplement particle interpolation
2011-02-11 parastiFix glitches in teleport interpolation
2011-02-11 parastiTrack command state in a structure
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2011-01-30 parastiImplement arbitrary GUI fillers and fix ball screen...
2011-01-13 parastiAlso change ball config screen to say "Ball Model"
2010-12-29 parastiMove key event handling into functions just for readability
2010-12-29 parastiFix missing switch breaks for key-up events
2010-12-18 parastiFactor out one more widget
2010-12-18 parastiFactor out common state code in conf screen
2010-12-18 parastiMake a separate screen for video settings
2010-12-18 parastiFactor out common widgets in conf screen
2010-12-18 parastiRename the "ball" option to "ball model" in conf screen
2010-12-11 parastiRemove some redundant variables
2010-12-04 parastiFinalize the first update at server init, no point...
2010-11-29 parastiFix structure access beyond its lifetime
2010-11-29 parastiCall the standalone level 00, not 99
2010-11-29 parastiProvide default values for the %s and %l replacements...
2010-11-29 parastiFix an assertion failure due to a NULL sets array
2010-11-29 parastiPromote ad-hoc OS-to-VFS path translation function
2010-11-28 parastiSlightly clean up ball/set.c
2010-11-28 parastiFix score loader improperly reading player names with...
2010-11-25 parastiReimplement loading of standalone levels from the comma...
2010-11-25 parastiRemove unused state structure member
2010-11-25 parastiAdd a catch-all state for exiting the level
2010-11-25 parastiMove include lines around
2010-11-24 parastiMerge fall-out and time-out states
2010-11-24 parastiBump
2010-11-12 parastiFix time scaling relying on floating-point quirks
2010-11-11 parastiFix speed GUI not being greyed out on zero speed
2010-11-11 parastiPort adjustable replay playback speed from Nuncabola
2010-11-09 parastiFix inconsistent naming
2010-11-09 parastiMove joystick-recentered tracking to share/state
2010-11-09 parastiRemove obsolete input value conversion to/from short...
2010-11-09 parastiUse normalized floats to represent joystick axis values
2010-11-09 parastiFix awkward requirement for non-zero joystick axis...
2010-11-01 parastiAdd a macro for copying strings to static arrays
2010-11-01 parastiRemove unused replay header field "goal enabled"
2010-11-01 parastiClean up demo_play_init
2010-11-01 parastiRemove commented out demo_rename_player body
2010-11-01 parastiClean up some macro defs and usage
2010-11-01 parastiMostly switch from using level sequence numbers to...
2010-11-01 parastiMake write routines take ints, floats and shorts by...
2010-10-29 parastiFix accidental switch/teleporter behavior changes
2010-10-28 parastiStop recording if game init failed
2010-10-28 parastiLoad the level even when the replay file could not...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastiSlightly clean up game_run_cmd
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-26 parastiFix repeated animation on return from replay save screen
2010-10-21 parastiUpdate copyright headers
2010-10-20 parastiRemove "geometry" option
2010-10-13 parastiDefine gravity constants only once
2010-10-08 parastiIdentify the 40.0 in mouse-to-tilt calculation
2010-10-08 parastiAdd cmd_free
2010-10-08 parastiMore cleaning up in the replay loader
2010-10-07 parastiMinor clean up in the replay loader
2010-10-07 parastiClean up comment formatting in a header
2010-10-07 parastiRestore variable time step in main loop, do fixed stepp...
2010-10-06 parastiball/demo: only expose the filename of a replayed demo...
2010-10-06 parastiWhitespace
2010-10-04 parastiNaming cleanup in command option parsing
2010-10-04 parastiReword a couple of comments
2010-09-25 parastiball/st_help: s/techniques/tricks/g
2010-09-19 parastiDelay loading of scanned replays
2010-09-19 parastiMake demo_fp directly accessible externally
2010-09-19 parastiFix padding between replay thumbnails and status area
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