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Fix redundant glTexEnv calls
[neverball]
/
ball
/
st_level.c
2011-02-11
parasti
Pass the interpolation blend factor differently
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commitdiff
2011-02-10
parasti
Implement game state interpolation (WIP)
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2010-11-25
parasti
Reimplement loading of standalone levels from the comma...
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2010-11-25
parasti
Remove unused state structure member
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2010-11-25
parasti
Add a catch-all state for exiting the level
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2010-11-25
parasti
Move include lines around
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2010-10-28
parasti
Load the level even when the replay file could not...
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2010-09-06
parasti
Always do GUI creation upon return from the state enter...
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2010-09-06
parasti
share/state: pass state pointers to enter/leave handlers
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2010-08-29
parasti
ball/game_draw: move draw state here
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2010-08-04
parasti
Define symbols for game_draw's pose parameter
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2010-08-02
parasti
Do the level fly-in in client (except for the very...
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2009-02-16
parasti
Reassign first param of click handler to hold SDL butto...
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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2008-08-30
parasti
Tweak level start layout to show set/mode together
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2008-08-30
parasti
Show mode at level start only in challenge mode
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2008-08-03
parasti
Rename level structure member "repr" to "name"
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2008-03-12
parasti
Merge 'progress' branch.
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2008-03-01
parasti
Revert "Merged progression and putt-collisions"
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2008-03-01
KrabbyKrap
Merged progression and putt-collisions
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2008-01-28
rlk
Widespread minor changes to eliminate the use of SDL_Ge...
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2008-01-08
rlk
Merged ball-test branch.
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2008-01-06
parasti
Rolled back ball/set to a less exposed implementation.
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2008-01-02
rlk
Added tilt sensor abstraction.
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2007-12-30
parasti
House keeping.
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2007-12-29
KrabbyKrap
Set now finishes properly in Challenge mode, Level...
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2007-12-20
parasti
Boring clean-up.
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2007-12-20
parasti
Merged branch 'no-SDL_mixer'.
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2007-10-03
parasti
Several changes either directly or indirectly related...
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2007-10-03
parasti
Resurrected level_stat and demo_play_stat in order...
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2007-09-24
parasti
Killed off level_play_go in favour of level_play. ...
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2007-09-24
parasti
More formatting tweaks.
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2007-09-23
parasti
Removed all remntants of an old implementation of speci...
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2007-09-22
parasti
Removed (once again) all references to MODE_SINGLE.
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2007-09-15
parasti
Moved some "game mode" related stuff into ball/mode...
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2007-07-19
parasti
Perform some clean-up actions when exiting level from...
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2006-11-11
parasti
Added long mode names.
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2006-08-02
parasti
Clean-up the level structure.
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2006-08-01
parasti
Kill tabs.
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2006-08-01
mrtout
display play mode on the level title
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2006-07-05
parasti
Simplify code: say it in C.
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2006-06-05
parasti
Remove trailing whitespace from source code.
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2006-06-01
parasti
Prettying up code, Part Two. I think Ball's done....
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2006-03-09
mrtout
Fix double numbername translation (cf. shinobufan.intux...
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2006-03-05
mrtout
Metadata inclusion in levels. I hope everybody will...
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2006-03-05
mrtout
Concat the two level struct into one. I hope it's the...
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2006-03-04
mrtout
Another strong code change. This one focusses Set manag...
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2006-03-03
mrtout
again more code clean, thing become more and more simpler
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2006-03-02
mrtout
create a new level structure, that makes the code more...
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2006-03-02
mrtout
proof of concept, direct play level with the --level...
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2006-03-01
mrtout
factorization of many copy/pasted functions
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2006-02-28
mrtout
paritaly fixes #36
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2006-02-27
mrtout
no game over on abrupt level interruption (except in...
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2006-02-27
mrtout
Code simplification, escape is the exit button everywhere
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2006-02-27
mrtout
Update level text displaying, especialy bonus levels
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2006-02-26
mrtout
add more feedback: bonus level and set completed
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2006-02-25
mrtout
major menu, demo and game state clean
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2006-02-16
mrtout
Add set name while displaying level number
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2006-02-13
mrtout
I18N
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2006-01-28
rlk
Initial import.
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