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Add a "idle" method to the state structure
[neverball]
/
ball
/
st_ball.c
2011-08-20
Alberto Mardegan
Add a "idle" method to the state structure
fremantle
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commitdiff
2011-07-06
parasti
Merge branch 'gles'
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2011-02-11
parasti
Fix misnamed function
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2011-02-11
parasti
Pass the interpolation blend factor differently
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2011-01-30
parasti
Implement arbitrary GUI fillers and fix ball screen...
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2011-01-13
parasti
Also change ball config screen to say "Ball Model"
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2010-11-25
parasti
Remove unused state structure member
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2010-11-25
parasti
Move include lines around
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2010-11-01
parasti
Add a macro for copying strings to static arrays
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2010-10-21
parasti
Update copyright headers
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2010-10-20
parasti
Remove "geometry" option
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2010-09-06
parasti
Always do GUI creation upon return from the state enter...
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2010-09-06
parasti
share/state: pass state pointers to enter/leave handlers
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2010-08-29
parasti
ball/game_draw: move draw state here
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2010-08-14
parasti
Split base_name into a basic and a suffix-removing...
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2010-08-04
parasti
Define symbols for game_draw's pose parameter
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2009-08-09
parasti
ball/st_ball: make interface sane
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2009-07-29
parasti
Make config_get_s return a pointer, not copy to a passe...
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2009-06-26
parasti
ball/st_ball: ignore directories with no ball SOLs...
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2009-06-26
parasti
ball/st_ball: internalize some functions
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2009-06-25
parasti
ball/st_ball: do not rescan balls on replay restart
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2009-06-25
parasti
ball/st_ball: show a replay with only the ball on a...
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2009-06-25
parasti
ball/st_ball: fix label rectangle
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2009-06-24
parasti
ball/st_ball: clean up a bit
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2009-06-24
parasti
ball/st_ball: show a name label
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2009-06-23
parasti
Add a basic ball configuration screen
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