Split SOL data structures into base, varying and rendering parts
[neverball] / ball / game_server.c
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-12-04 parastiFinalize the first update at server init, no point...
2010-11-09 parastiRemove obsolete input value conversion to/from short...
2010-11-09 parastiUse normalized floats to represent joystick axis values
2010-11-01 parastiMake write routines take ints, floats and shorts by...
2010-10-29 parastiFix accidental switch/teleporter behavior changes
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-13 parastiDefine gravity constants only once
2010-10-08 parastiIdentify the 40.0 in mouse-to-tilt calculation
2010-10-07 parastiRestore variable time step in main loop, do fixed stepp...
2010-08-02 parastiFix strange memcpy calls where v_cpy suffices
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2010-07-27 parastiDo not alias m_vxfm input and output vectors
2010-07-23 parastiRemove top-down camera hack
2010-01-11 parastiODE physics
2009-09-04 parastiCorrectly apply teleport translation to view position
2009-07-14 parastiInclude initial view data in the first update
2009-07-10 parastiRename game_comp_grav to game_tilt_grav
2009-07-10 parastiDecouple world rotations from view basis
2009-07-10 parastiRename "rotate" command to "tilt angles"
2009-07-02 parastiExclude vertical ball velocity from view computations
2009-06-29 parastiReplace forgettable view numbers with symbols and clean...
2009-06-12 parastiImplement a Quake-like virtual file system layer
2009-06-02 parastiImplement a "top-down" camera (cheat mode only)
2009-03-09 parastiUse CMD_MAP for server/client map compatibility checks
2009-01-15 parastiMake chase view track ball's position more accurately
2009-01-15 parastiAvoid duplicate manual rotation increment on manual...
2009-01-09 parastiImplement a server/client-like game/replay architecture