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Split SOL data structures into base, varying and rendering parts
[neverball]
/
ball
/
game_client.h
2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2010-08-29
parasti
ball/game_draw: move draw state here
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2010-08-06
parasti
s/game_client_step/game_client_sync/
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2010-08-04
parasti
Define symbols for game_draw's pose parameter
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2009-06-12
parasti
Implement a Quake-like virtual file system layer
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2009-03-09
parasti
Use CMD_MAP for server/client map compatibility checks
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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