Split SOL data structures into base, varying and rendering parts
[neverball] / ball / game_client.h
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-08-29 parastiball/game_draw: move draw state here
2010-08-06 parastis/game_client_step/game_client_sync/
2010-08-04 parastiDefine symbols for game_draw's pose parameter
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2009-06-12 parastiImplement a Quake-like virtual file system layer
2009-03-09 parastiUse CMD_MAP for server/client map compatibility checks
2009-01-09 parastiImplement a server/client-like game/replay architecture