Fix lookaround mode
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Thu, 17 Feb 2011 10:43:17 +0000 (10:43 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Thu, 17 Feb 2011 10:43:17 +0000 (10:43 +0000)
git-svn-id: https://s.snth.net/svn/neverball/trunk@3500 78b8d119-cf0a-0410-b17c-f493084dd1d7

ball/game_client.c

index 2057da9..22d2499 100644 (file)
@@ -476,6 +476,8 @@ void game_look(float phi, float theta)
     view->c[0] = view->p[0] + fsinf(V_RAD(theta)) * fcosf(V_RAD(phi));
     view->c[1] = view->p[1] +                       fsinf(V_RAD(phi));
     view->c[2] = view->p[2] - fcosf(V_RAD(theta)) * fcosf(V_RAD(phi));
+
+    gl.alpha = 1.0f;
 }
 
 /*---------------------------------------------------------------------------*/