{
double alt, azm;
gint x, y, z, daytime;
- fprintf(stderr, "change sun \n");
+ //fprintf(stderr, "change sun \n");
if (actor){
daytime = get_daytime();
if (daytime != TIME_NIGHT){
void change_sky(GtkWidget * actor, gpointer data)
{
gint daytime, opacity;
- fprintf(stderr, "change sky \n");
+ //fprintf(stderr, "change sky \n");
if (actor){
daytime = get_daytime();
opacity = g_object_get_data(G_OBJECT(actor), "opacity") - 1;
g_object_set_data(G_OBJECT(actor), "opacity", opacity);
switch (daytime){
case TIME_NIGHT:
- fprintf(stderr, "change sky night\n");
+ //fprintf(stderr, "change sky night\n");
break;
case TIME_DAY:
- fprintf(stderr, "change sky day\n");
+ //fprintf(stderr, "change sky day\n");
break;
}
gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
- fprintf(stderr, "on timeout\n");
+ //fprintf(stderr, "on timeout\n");
if (scene.daytime == daytime){
/* Change dynamic actors */