static struct s_file file;
static struct s_file back;
-static float clock = 0.f; /* Clock time */
-static int clock_down = 1; /* Clock go up or down? */
+static float timer = 0.f; /* Clock time */
+static int timer_down = 1; /* Timer go up or down? */
static float game_rx; /* Floor rotation about X axis */
static float game_rz; /* Floor rotation about Z axis */
int game_init(const struct level *level, int t, int g)
{
- clock = (float) t / 100.f;
- clock_down = (t > 0);
+ timer = (float) t / 100.f;
+ timer_down = (t > 0);
coins = 0;
if (game_state)
int curr_clock(void)
{
- return (int) (clock * 100.f);
+ return (int) (timer * 100.f);
}
int curr_coins(void)
/* The ticking clock. */
- if (b && clock_down)
+ if (b && timer_down)
{
- if (clock < 600.f)
- clock -= dt;
- if (clock < 0.f)
- clock = 0.f;
+ if (timer < 600.f)
+ timer -= dt;
+ if (timer < 0.f)
+ timer = 0.f;
}
else if (b)
{
- clock += dt;
+ timer += dt;
}
}
/* Test for time-out. */
- if (bt && clock_down && clock <= 0.f)
+ if (bt && timer_down && timer <= 0.f)
{
audio_play(AUD_TIME, 1.0f);
return GAME_TIME;
test "$svn_rev" != "exported" && echo "r$svn_rev"
}
-version="$(svn_version || date --utc +"%Y-%m-%d")"
+version="$(svn_version || date -u +"%Y-%m-%d")"
test -n "$version" && echo "$version" || echo "unknown"