continued restructuring
authortanya <tanya@tanin.oblgaz>
Fri, 30 Apr 2010 12:40:25 +0000 (15:40 +0300)
committertanya <tanya@tanin.oblgaz>
Fri, 30 Apr 2010 12:40:25 +0000 (15:40 +0300)
applet/src/livewp-scene.c [new file with mode: 0644]
applet/src/livewp-scene.h [new file with mode: 0644]

diff --git a/applet/src/livewp-scene.c b/applet/src/livewp-scene.c
new file mode 100644 (file)
index 0000000..c7056fd
--- /dev/null
@@ -0,0 +1,622 @@
+/*vim: set sw=4 ts=4 et: */
+/*
+ * This file is part of Live Wallpaper (livewp)
+ * 
+ * Copyright (C) 2010 Vlad Vasiliev
+ * Copyright (C) 2010 Tanya Makova
+ *       for the code
+ * 
+ * This software is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation; either version 2.1 of
+ * the License, or (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this software; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+*/
+/*******************************************************************************/
+#include "livewp-scene.h" 
+
+void 
+destroy_scene(AWallpaperPlugin *desktop_plugin)
+{
+    GSList * tmp = desktop_plugin->priv->scene->actors;
+    while (tmp != NULL){
+        destroy_actor(tmp->data);
+        tmp = g_slist_next(tmp);
+    }
+    g_slist_free(tmp);
+
+}
+
+void
+reload_scene(AWallpaperPlugin *desktop_plugin)
+{
+    fprintf(stderr,"Reload scene %s\n", desktop_plugin->priv->theme);  
+    destroy_scene(desktop_plugin);
+    if (!strcmp(desktop_plugin->priv->theme,"Modern"))
+        init_scene(desktop_plugin);
+    else if (!strcmp(desktop_plugin->priv->theme,"Berlin")) 
+        init_scene1(desktop_plugin);
+    else if (!strcmp(desktop_plugin->priv->theme,"Matrix")) 
+        init_scene2(desktop_plugin);
+}
+
+void
+init_scene2(AWallpaperPlugin *desktop_plugin)
+{
+  Actor *actor;
+  Scene *scene;
+  GPtrArray *child;
+  gint now = time(NULL);
+  gint y1, y2;
+
+  if (desktop_plugin->priv->rich_animation){
+      y1 = -480;
+      y2 = -480-480;
+  }else {
+      y1 = 0;
+      y2 = -480;
+  }
+
+  fprintf(stderr, "init scene2 \n");
+  scene = g_new0(Scene, 1);
+  //scene.daytime = get_daytime();
+  scene->actors = NULL;
+  desktop_plugin->priv->scene = scene;
+  
+  actor = init_object(desktop_plugin, "background", "bg.png", 
+                      0, 0, 5, 800, 480, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "symbols", "symbols.png", 
+                      0, 0, 10, 800, 480, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  child = g_ptr_array_sized_new(4);
+  actor = init_object(desktop_plugin, "layer1", "layer1_2.png", 
+                      0, y1, 6, 800, 960, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  //actor->time_start_animation = now;
+  //actor->duration_animation = G_MAXINT;
+  scene->actors = g_slist_append(scene->actors, actor);
+  g_ptr_array_add(child, actor);
+
+  actor = init_object(desktop_plugin, "layer1", "layer1_1.png", 
+                      0, y2, 7, 800, 960, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  //actor->time_start_animation = now;
+  //actor->duration_animation = G_MAXINT;
+  scene->actors = g_slist_append(scene->actors, actor);
+  g_ptr_array_add(child, actor);
+
+  actor = init_object(desktop_plugin, "layer2", "layer2_2.png", 
+                      0, y1, 8, 800, 960, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  //actor->time_start_animation = now;
+  //actor->duration_animation = G_MAXINT;
+  scene->actors = g_slist_append(scene->actors, actor);
+  g_ptr_array_add(child, actor);
+
+  actor = init_object(desktop_plugin, "layer2", "layer2_1.png", 
+                      0, y2, 9, 800, 960, 
+                      TRUE, TRUE, 100, 255, 
+                      NULL, NULL, NULL);
+  //actor->time_start_animation = now;
+  //actor->duration_animation = G_MAXINT;
+  scene->actors = g_slist_append(scene->actors, actor);
+  g_ptr_array_add(child, actor);
+
+  actor = init_object(desktop_plugin, "layers", "", 
+                      0, y2, 9, 800, 960, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_layer, NULL, child);
+  actor->time_start_animation = now;
+  actor->duration_animation = G_MAXINT;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  run_long_timeout(desktop_plugin);
+
+}
+
+/* Init Modern Scene */
+void
+init_scene(AWallpaperPlugin *desktop_plugin)
+{
+  Actor *actor;
+  Scene *scene;
+  gint now = time(NULL);
+  gint i;
+  gint winds[13][2];
+
+  //fprintf(stderr, "init scene \n");
+  scene = g_new0(Scene, 1);
+  scene->daytime = get_daytime();
+  scene->actors = NULL;
+  scene->wind_orientation = -1;
+  scene->wind_angle = 0.3;
+  /* init value for random */
+  scene->seed = time(NULL);
+  desktop_plugin->priv->scene = scene;
+
+  actor = init_object(desktop_plugin, "sky", "sky0.png", 
+                      0, 0, 5, 800, 480, 
+                      TRUE , TRUE, 100, 255, 
+                      (gpointer)&change_static_actor, NULL, NULL);
+  change_static_actor(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "sun", "sun.png", 
+                      0, 0, 6, 88, 88, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_sun, NULL, NULL);
+  actor->time_start_animation = now;
+  actor->duration_animation = G_MAXINT;
+  change_sun(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  //actor = init_object(desktop_plugin, "dot", "dot1.png", 0, 0, 11, 50, 50, 
+    //                  TRUE, 100, 255, NULL, NULL);
+  //scene.actors = g_slist_append(scene.actors, actor);
+  
+  actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 
+                      0, fast_rnd(300)-97, 7, 150, 97, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(20);
+  actor->duration_animation = 3*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 
+                      0, fast_rnd(300)-75, 7, 188, 75, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(40)+10;
+  actor->duration_animation = 3*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 
+                      0, fast_rnd(300)-75, 7, 150, 75, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(60) + 20;
+  actor->duration_animation = 5*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+
+  actor = init_object(desktop_plugin, "town", "town0.png", 
+                      0, 0, 8, 800, 480, 
+                      TRUE, TRUE, 100, 255, 
+                      (gpointer)&change_static_actor, NULL, NULL);
+  change_static_actor(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "stend", "stend0.png", 
+                      482, 146, 9, 300, 305, 
+                      TRUE, TRUE, 100, 255, 
+                      (gpointer)&change_static_actor, NULL, NULL);
+  change_static_actor(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "tram", "tram.png", 
+                      -300, 225, 10, 350, 210, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_tram, NULL, NULL);
+  actor->time_start_animation = time(NULL) + fast_rnd(10); 
+  actor->duration_animation = 60;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "border", "border0.png", 
+                      0, 480-79, 11, 800, 79,
+                      TRUE, TRUE, 100, 255, 
+                      (gpointer)&change_static_actor_with_corner, NULL, NULL);
+  change_static_actor_with_corner(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "moon", "moon1.png", 
+                      400, 20, 6, 60, 60, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_moon, NULL, NULL);
+  change_moon(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "wind", "", 
+                      0, 0, 5, 0, 0, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_wind, NULL, NULL);
+  change_wind(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+    /* windows in 4-th house  */
+
+    winds[0][0] = 482;
+    winds[0][1] = 180;
+
+    winds[1][0] = 495;
+    winds[1][1] = 179;
+
+    winds[2][0] = 482;
+    winds[2][1] = 191;
+
+    winds[3][0] = 495;
+    winds[3][1] = 190;
+    
+    winds[4][0] = 482;
+    winds[4][1] = 201;
+    
+    winds[5][0] = 495;
+    winds[5][1] = 210;
+    
+    winds[6][0] = 482;
+    winds[6][1] = 222;
+    
+    winds[7][0] = 495;
+    winds[7][1] = 221;
+    
+    winds[8][0] = 459;
+    winds[8][1] = 203;
+    
+    winds[9][0] = 495;
+    winds[9][1] = 241;
+    
+    winds[10][0] = 495;
+    winds[10][1] = 252;
+    
+    winds[11][0] = 482;
+    winds[11][1] = 273;
+    
+    winds[12][0] = 495;
+    winds[12][1] = 303;
+    for (i=0; i<13; i++){
+        actor = init_object(desktop_plugin, "window1", "window1.png", 
+                            winds[i][0], winds[i][1], 8, 8, 10, 
+                            FALSE, FALSE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+    
+    /* windows in 1-th house  */
+    
+    winds[0][0] = 86;
+    winds[0][1] = 321;
+
+    winds[1][0] = 86;
+    winds[1][1] = 363;
+
+    winds[2][0] = 86;
+    winds[2][1] = 385;
+
+    winds[3][0] = 86;
+    winds[3][1] = 286;
+    
+    winds[4][0] = 94;
+    winds[4][1] = 232;
+    
+    winds[5][0] = 94;
+    winds[5][1] = 243;
+    
+    winds[6][0] = 94;
+    winds[6][1] = 265;
+    
+    winds[7][0] = 94;
+    winds[7][1] = 331;
+    for (i=0; i<8; i++){
+        actor = init_object(desktop_plugin, "window2", "window2.png", 
+                            winds[i][0], winds[i][1], 8, 8, 10, 
+                            FALSE, FALSE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+    
+    /* windows in 3-th house  */
+    
+    winds[0][0] = 251;
+    winds[0][1] = 162;
+
+    winds[1][0] = 251;
+    winds[1][1] = 196;
+
+    winds[2][0] = 251;
+    winds[2][1] = 278;
+
+    winds[3][0] = 251;
+    winds[3][1] = 289;
+    
+    winds[4][0] = 313;
+    winds[4][1] = 173;
+    
+    winds[5][0] = 322;
+    winds[5][1] = 160;
+    
+    winds[6][0] = 303;
+    winds[6][1] = 217;
+    
+    winds[7][0] = 322;
+    winds[7][1] = 224;
+    
+    winds[8][0] = 323;
+    winds[8][1] = 217;
+    
+    winds[9][0] = 322;
+    winds[9][1] = 288;
+    
+    for (i=0; i<10; i++){
+        actor = init_object(desktop_plugin, "window3", "window3.png", 
+                            winds[i][0], winds[i][1], 8, 8, 10, 
+                            FALSE, FALSE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+
+    /* windows in 5-th house  */
+    
+    winds[0][0] = 610;
+    winds[0][1] = 224;
+
+    winds[1][0] = 602;
+    winds[1][1] = 245;
+
+    winds[2][0] = 602;
+    winds[2][1] = 264;
+
+    winds[3][0] = 610;
+    winds[3][1] = 301;
+    
+    winds[4][0] = 610;
+    winds[4][1] = 320;
+    
+    winds[5][0] = 593;
+    winds[5][1] = 352;
+    
+    winds[6][0] = 610;
+    winds[6][1] = 368;
+    
+    for (i=0; i<7; i++){
+        actor = init_object(desktop_plugin, "window4", "window4.png", 
+                            winds[i][0], winds[i][1], 8, 8, 10, 
+                            FALSE, FALSE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+
+    /* windows in 6-th house  */
+    
+    winds[0][0] = 717;
+    winds[0][1] = 283;
+
+    winds[1][0] = 698;
+    winds[1][1] = 293;
+
+    winds[2][0] = 717;
+    winds[2][1] = 315;
+
+    winds[3][0] = 717;
+    winds[3][1] = 323;
+    
+    winds[4][0] = 698;
+    winds[4][1] = 362;
+    
+    winds[5][0] = 698;
+    winds[5][1] = 400;
+    
+    for (i=0; i<6; i++){
+        actor = init_object(desktop_plugin, "window5", "window5.png", 
+                            winds[i][0], winds[i][1], 8, 8, 10, 
+                            FALSE, FALSE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+    run_long_timeout(desktop_plugin);
+
+#if 0    
+  anim = g_new0(Animation, 1);
+  anim->count = 1;
+  anim->actor = actor;
+  anim->func_change = &change_tram;
+  anim->func_time = NULL;
+  anim->timestart = time(NULL); 
+  anim->timeall = 10;
+  
+  scene.dynamic_actors = g_slist_append(scene.dynamic_actors, anim);
+#endif  
+}
+
+/* Init Berlin Scene */
+void
+init_scene1(AWallpaperPlugin *desktop_plugin)
+{
+  Actor *actor, *actor1, *actor2;
+  Scene *scene;
+  gint now = time(NULL);
+  gint i; 
+  gint winds[13][2];
+  GPtrArray *child = NULL;
+
+  scene = g_new0(Scene, 1);
+  scene->daytime = get_daytime();
+  scene->actors = NULL;
+  scene->wind_orientation = -1;
+  scene->wind_angle = 0.3;
+  /* init value for random */
+  scene->seed = time(NULL);
+  desktop_plugin->priv->scene = scene;
+  
+  actor = init_object(desktop_plugin, "sky", "sky.png", 0, 0, 5, 800, 480, 
+                      TRUE, TRUE, 100, 255, 
+                      (gpointer)&change_static_actor, NULL, NULL);
+  change_static_actor(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  
+  actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, 6, 88, 88, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_sun, NULL, NULL);
+  actor->time_start_animation = time(NULL);
+  actor->duration_animation = G_MAXINT;
+  change_sun(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+#if 0
+  actor = init_object(desktop_plugin, "dot", "dot1.png", 0, 0, 11, 50, 50, 
+                      TRUE, 100, 255, NULL, NULL);
+  scene.actors = g_slist_append(scene.actors, actor);
+#endif
+
+  actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 15, 6, 60, 60, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_moon, NULL, NULL);
+  change_moon(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "cloud1", "cloud1.png", 0, fast_rnd(300)-97, 7, 150, 97, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(30) + 10;
+  actor->duration_animation = 3*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "cloud2", "cloud2.png", 0, fast_rnd(300)-75, 7, 188, 75, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(10);
+  actor->duration_animation = 3*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "cloud4", "cloud4.png", 0, fast_rnd(300)-75, 7, 150, 75, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_cloud, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(60) + 20;
+  actor->duration_animation = 5*60;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "plane2", "plane3.png", 0, 45, 8, 160, 50, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_plane2, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(40) + 20;
+  actor->duration_animation = 60;
+  scene->actors = g_slist_append(scene->actors, actor);
+  
+  actor = init_object(desktop_plugin, "plane1", "tu154.png", 620, 233, 9, 300, 116, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_plane1, NULL, NULL);
+  actor->time_start_animation = now + fast_rnd(20);
+  actor->duration_animation = 30;
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "town", "town.png", 0, 0, 10, 800, 480, 
+                      TRUE, TRUE, 100, 255, 
+                      (gpointer)&change_static_actor_with_corner, NULL, NULL);
+  change_static_actor_with_corner(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor = init_object(desktop_plugin, "wind", "", 0, 0, 5, 0, 0, 
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_wind, NULL, NULL);
+  change_wind(actor, desktop_plugin);
+  scene->actors = g_slist_append(scene->actors, actor);
+
+  actor1 = init_object(desktop_plugin, "signal_red", "red.png", 
+                      486, 425, 10, 18, 38, 
+                      FALSE, TRUE, 100, 255, NULL, NULL, NULL);
+  //actor->time_start_animation = now + fast_rnd(30) + 10;  
+  scene->actors = g_slist_append(scene->actors, actor1);
+   
+  actor2 = init_object(desktop_plugin, "signal_green", "green.png", 
+                      486, 425, 10, 18, 38, 
+                      TRUE, TRUE, 100, 255, NULL, NULL, NULL);
+  //actor->time_start_animation = now + fast_rnd(30) + 10;  
+  scene->actors = g_slist_append(scene->actors, actor2);
+  child = g_ptr_array_sized_new(2);
+  g_ptr_array_add(child, actor1);
+  g_ptr_array_add(child, actor2);
+  actor = init_object(desktop_plugin, "signal", "",
+                      486, 425, 10, 18, 38,
+                      FALSE, FALSE, 100, 255, 
+                      (gpointer)&change_signal, NULL, child);
+  actor->time_start_animation = now + fast_rnd(30) + 10;
+  scene->actors = g_slist_append(scene->actors, actor);
+    
+    winds[0][0] = 389;
+    winds[0][1] = 305;
+
+    winds[1][0] = 373;
+    winds[1][1] = 306;
+
+    winds[2][0] = 355;
+    winds[2][1] = 306;
+
+    winds[3][0] = 356;
+    winds[3][1] = 288;
+    
+    winds[4][0] = 337;
+    winds[4][1] = 269;
+    
+    winds[5][0] = 372;
+    winds[5][1] = 268;
+  
+    winds[6][0] = 372;
+    winds[6][1] = 249;
+    
+    winds[7][0] = 388;
+    winds[7][1] = 249;
+    
+    winds[8][0] = 387;
+    winds[8][1] = 230;
+    
+    winds[9][0] = 372;
+    winds[9][1] = 211;
+    
+    winds[10][0] = 355;
+    winds[10][1] = 159;
+    
+    winds[11][0] = 335;
+    winds[11][1] = 158;
+    
+    winds[12][0] = 386;
+    winds[12][1] = 119;
+  
+    for (i=0; i<13; i++){
+        actor = init_object(desktop_plugin, "window", "window.png", 
+                            winds[i][0], winds[i][1], 10, 8, 9, 
+                            FALSE, TRUE, 100, 255, 
+                            (gpointer)&change_window1, NULL, NULL);
+        //change_window1(actor, desktop_plugin);
+        actor->time_start_animation = now + fast_rnd(30);
+        scene->actors = g_slist_append(scene->actors, actor);
+
+    }
+    
+    run_long_timeout(desktop_plugin);
+
+}
+
diff --git a/applet/src/livewp-scene.h b/applet/src/livewp-scene.h
new file mode 100644 (file)
index 0000000..505c047
--- /dev/null
@@ -0,0 +1,42 @@
+/*
+ * This file is part of Live Wallpaper (livewp)
+ * 
+ * Copyright (C) 2010 Vlad Vasiliev
+ * Copyright (C) 2010 Tanya Makova
+ *       for the code
+ * 
+ * This software is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation; either version 2.1 of
+ * the License, or (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this software; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+*/
+/*******************************************************************************/
+
+#ifndef _livewp_scene_h
+#define _livewp_scene_h 1
+
+#include "livewp-common.h"
+#include "livewp-actor.h" 
+#include <sys/time.h>
+#include "livewp-rules.h"
+#include <glib-object.h>
+
+
+
+
+void destroy_scene(AWallpaperPlugin *desktop_plugin);
+void reload_scene(AWallpaperPlugin *desktop_plugin);
+void init_scene2(AWallpaperPlugin *desktop_plugin);
+void init_scene(AWallpaperPlugin *desktop_plugin);
+void init_scene1(AWallpaperPlugin *desktop_plugin);
+#endif