SLOT(friendInfoReceived(QList<User*>&)));
connect(m_listViewScreen, SIGNAL(updateFriendsData()),
this, SIGNAL(refreshUserData()));
- connect(m_listViewScreen, SIGNAL(toggleProgressIndicator(bool)), this,
- SLOT(toggleProgressIndicator(bool)));
this->toggleProgressIndicator(true);
}
*/
void toMapView();
+ /**
+ * @brief Toggle progress indicator.
+ *
+ * @param state true if progress indicator should be shown, false otherwise
+ */
void toggleProgressIndicator(bool state);
private:
*/
void statusUpdate(const QString &status, const bool &publish);
+ /**
+ * @brief Signal for use location ready.
+ *
+ * @param user User object
+ */
void userLocationReady(User *user);
+
+ /**
+ * @brief Signal for friend location ready.
+ *
+ * @param friendsList
+ */
void friendsLocationsReady(QList<User *> &friendsList);
- void refreshUserData();
- void userDataChanged(User*,QList<User*>&);
+ /**
+ * @brief Signal for refreshing user data.
+ *
+ */
+ void refreshUserData();
/*******************************************************************************
* DATA MEMBERS