-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
gui_label(id, _("Normal"), GUI_SML, GUI_TOP, 0, 0);
gui_multi(id,
- "Finish a level before the time run out.\\"
+ "Finish a level before the time runs out.\\"
"You need to collect coins in order to open the goal.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
gui_space(id);
gui_label(id, _("Practice"), GUI_SML, GUI_TOP, 0, 0);
- gui_multi(id, "Play a level without time or coin constraint.\\"
+ gui_multi(id, "Play without time limit or coin constraint.\\"
"Levels cannot be unlocked in this mode.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
gui_label(id, _("Challenge"), GUI_SML, GUI_TOP, 0, 0);
gui_multi(id,
- "Start playing from the first level of the level set.\\"
+ "Start playing from the first level of the set.\\"
"You start with only four balls, do not lose them.\\"
"Earn an extra ball for each 100 coins collected.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
{
const char *s0 = _(
"Corners can be used to jump.\\"
- "Take a spring and take aim\\"
+ "Get rolling and take aim\\"
"at the angle. You may be able\\"
"to reach new places.\\");
const char *s1 = _(
"Tiliting in 2 directions increases\\"
"the slope. Use the manual view\\"
"and turn the camera by 45°\\"
- "for best use.\\ ");
+ "for best results.\\ ");
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);