-void
-change_layer(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- gint y;
- Actor *a;
-
- if (!desktop_plugin->priv->rich_animation) return;
-
- a = g_ptr_array_index(actor->child, 0);
- y = a->y + 10;
- if (y > 480) y = -480;
- actor_set_position_full(a->widget, a->x, y, a->z);
- a->y = y;
-
- a = g_ptr_array_index(actor->child, 1);
- y = a->y + 10;
- if (y > 480) y = -480;
- actor_set_position_full(a->widget, a->x, y, a->z);
- a->y = y;
-
- a = g_ptr_array_index(actor->child, 2);
- y = a->y + 20;
- if (y > 480) y = -480;
- actor_set_position_full(a->widget, a->x, y, a->z);
- a->y = y;
-
- a = g_ptr_array_index(actor->child, 3);
- y = a->y + 20;
- if (y > 480) y = -480;
- actor_set_position_full(a->widget, a->x, y, a->z);
- a->y = y;
-
-}
-#if 0
-void
-change_layer1(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- gint y;
- y = actor->y + 10;
- if (y > 480) y = -480;
- actor_set_position_full(actor->widget, actor->x, y, actor->z);
- actor->y = y;
-}
-
-void
-change_layer2(Actor * actor, AWallpaperPlugin *desktop_plugin)
-{
- gint y;
- y = actor->y + 15;
- if (y >= 480) y = -480;
- actor_set_position_full(actor->widget, actor->x, y, actor->z);
- actor->y = y;
-}
-#endif