All have the same initial default and use the values of previous game
whatever time control it had. The initial default does not make sense
for Hour Glass.
anchors.top: whiteSmall.bottom
anchors.left: whiteTurnsPerAddition.left
anchors.top: whiteSmall.bottom
anchors.left: whiteTurnsPerAddition.left
- property int hours
- property int minutes
- property int seconds
+ property int hours: 1
+ property int minutes: 30
+ property int seconds: 0
text: {hours + " h " + minutes + " min " + seconds + " s"}
text: {hours + " h " + minutes + " min " + seconds + " s"}
anchors.top: whiteSmall.bottom
anchors.left: blackTurnsPerAddition.left
anchors.top: whiteSmall.bottom
anchors.left: blackTurnsPerAddition.left
- property int hours
- property int minutes
- property int seconds
+ property int hours: 1
+ property int minutes: 30
+ property int seconds: 0
text: hours + " h " + minutes + " min " + seconds + " s"
text: hours + " h " + minutes + " min " + seconds + " s"
anchors.topMargin: 15
// anchors.left: additionalTimeText.right
anchors.left: whiteTurnsPerAddition.left
anchors.topMargin: 15
// anchors.left: additionalTimeText.right
anchors.left: whiteTurnsPerAddition.left
- property int hours
- property int minutes
- property int seconds
+ property int hours: 0
+ property int minutes: 0
+ property int seconds: 30
text: hours + " h " + minutes + " min " + seconds + " s"
text: hours + " h " + minutes + " min " + seconds + " s"
anchors.top: whiteAdditionalTime.top
anchors.left: blackTurnsPerAddition.left
anchors.top: whiteAdditionalTime.top
anchors.left: blackTurnsPerAddition.left
- property int hours
- property int minutes
- property int seconds
+ property int hours: 0
+ property int minutes: 0
+ property int seconds: 30
text: hours + " h " + minutes + " min " + seconds + " s"
text: hours + " h " + minutes + " min " + seconds + " s"