..to fit the rest of the game.
if (score >= highscore)
{
if (score >= highscore)
{
- scoretext = tr("Your time: %1 min %2 s<br>Best time: %3 min %4 sec").arg(score/60).arg(score%60).arg(highscore/60).arg(highscore%60);
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1 min %2 s<br>Best time: %3 min %4 sec").arg(score/60).arg(score%60).arg(highscore/60).arg(highscore%60);
}
else //New high score!
{
}
else //New high score!
{
- scoretext = tr("Your time %1 min %2 s is the new best time!").arg(score/60).arg(score%60);
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time %1 min %2 s is the new best time!").arg(score/60).arg(score%60);
levelset_.setLevelHighScore(currentLevel_,score);
}
levelset_.setLevelHighScore(currentLevel_,score);
}