Convert all path-related (body, switch) logic to use integer milliseconds
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 23 Jan 2011 16:06:31 +0000 (16:06 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 23 Jan 2011 16:06:31 +0000 (16:06 +0000)
commit2ee923469a4b60c92d799341aa35cb0f498d925a
tree183ac0a436c162b7c80aac86d08f502923dd7a36
parentcdeb61740764e62f76193ee958ea75e8a4140a3c
Convert all path-related (body, switch) logic to use integer milliseconds

This is an experimental change, so keep an eye out for problems.  It
will almost certainly break maps that expect higher time granularity
than 1 millisecond (0.001 second), any such maps will need to be fixed
manually.

git-svn-id: https://s.snth.net/svn/neverball/trunk@3454 78b8d119-cf0a-0410-b17c-f493084dd1d7
share/common.h
share/solid.c
share/solid.h
share/solid_all.c
share/solid_all.h
share/solid_sim_sol.c