+// Copyright (C) 2010 Jaakko Kyro <jkyro@korjaussarja.net>
+// This file is licenced under GPL, see COPYING
+// for full licence information
#include "widget.h"
#include <QPainter>
#include "eveaccount.h"
#include "skilltree.h"
#include <QtDebug>
#include <QNetworkConfigurationManager>
+#include <QSettings>
+#include <QTimer>
+#include <QDateTime>
QTM_USE_NAMESPACE
Widget::Widget(QWidget *parent)
: QLabel(parent),
- m_character(NULL),
m_settings(new EveSettingsDialog(this)),
m_training(NULL),
m_net(new QNetworkConfigurationManager(this)),
m_skills(new SkillTree(this)),
- m_model(NULL)
+ m_model(new EveModel),
+ m_timer(new QTimer(this))
{
setAlignment(Qt::AlignCenter);
setAttribute(Qt::WA_TranslucentBackground);
setGeometry(0,0,150,180);
connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
+ connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
m_skills->loadSkills();
+ m_model->loadSettings();
+ m_settings->setModel(m_model);
+ EveCharacter *c = m_model->selectedCharacter();
+ if (c != NULL) {
+ loadTraining();
+ }
+ m_timer->setSingleShot(true);
+ connect(m_timer,SIGNAL(timeout()),this,SLOT(loadTraining()));
}
Widget::~Widget()
{
- delete m_character;
+
}
QFont dFont(p.font());
dFont.setPixelSize(15);
p.setFont(dFont);
- if (m_character != NULL) {
+ EveCharacter *character = m_model->selectedCharacter();
+ if (character != NULL) {
QPoint iconLoc((150-64)/2,(150-64)/2);
- if (m_character->characterIcon) {
- p.drawPixmap(iconLoc,*(m_character->characterIcon));
+ if (character->characterIcon) {
+ p.drawPixmap(iconLoc,*(character->characterIcon));
}
QRect nameLoc(0,10,150,20);
- p.drawText(nameLoc,Qt::AlignCenter,m_character->name);
- if (m_training) {
+ p.drawText(nameLoc,Qt::AlignCenter,character->name);
+ if (m_training && m_training->training) {
QRect skillTitle(0,110,150,50);
p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
QString("%1 %2").arg(m_skills->skillName(m_training->typeId))
.arg(m_training->level));
QRect skillLoc(0,155,150,20);
p.drawText(skillLoc,Qt::AlignCenter,m_training->endTime.toString(Qt::SystemLocaleShortDate));
+ } else {
+
+ QRect skillTitle(0,110,150,50);
+ p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
+ "No skill in training");
}
}
int result = m_settings->exec();
if (result == QDialog::Accepted) {
- m_character = m_settings->selectedCharacter();
- m_model = m_settings->model();
- qDebug() << "Got character " << m_character->name;
- connect(m_character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
- m_character->fetchImage();
+
+ m_model->setSelected(m_settings->selectedCharacter());
+ EveCharacter *character = m_model->selectedCharacter();
+ if (character != NULL) {
+ qDebug() << "Got character " << character->name;
+ connect(character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
+ character->fetchImage();
+
+ loadTraining();
+ }
+ }
+}
+
+void Widget::loadTraining()
+{
+ EveCharacter *character = m_model->selectedCharacter();
+ if (character != NULL) {
+
qDebug() << "Fetch skills";
- m_training = new EveSkillTraining(this);
+ if (m_training == NULL) {
+ m_training = new EveSkillTraining(this);
+ connect(m_training,SIGNAL(finished()),this,SLOT(trainingLoaded()));
+ }
m_training->setAccount(m_settings->model().data());
- m_training->setCharacter(m_character);
- connect(m_training,SIGNAL(finished()),this,SLOT(update()));
+ m_training->setCharacter(character);
+ m_training->fetchInfo();
}
}
{
update();
m_training->fetchInfo();
+ m_model->saveSettings();
}
void Widget::onlineStateChanged(bool online)
}
}
-// TODO
-void Widget::loadSettings()
+void Widget::trainingLoaded()
{
-
-}
-
-// TODO
-void Widget::saveSettings()
-{
-
+ qDebug() << "Training loaded";
+ if (m_training != NULL && m_training->training) {
+ QDateTime limit = (m_training->cachedUntil > m_training->endTime) ?
+ m_training->cachedUntil : m_training->endTime;
+ qDebug() << "Next refresh:" << limit.toString(Qt::SystemLocaleShortDate);
+ int interval = 1000 * (m_training->currentTime.secsTo(limit) + 15);
+ //qDebug() << "Timer interval" << interval;
+ if (m_timer->isActive()) {
+ m_timer->stop();
+ }
+ m_timer->setInterval( interval );
+ m_timer->start();
+ }
+ update();
}