Player factory
[someplayer] / src / player / player.h
index ec3d82d..3f780b5 100644 (file)
@@ -1,3 +1,22 @@
+/*
+ * SomePlayer - An alternate music player for Maemo 5
+ * Copyright (C) 2010 Nikolay (somebody) Tischenko <niktischenko@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
 #ifndef PLAYER_H
 #define PLAYER_H
 
 #include "../track.h"
 #include "../trackmetainformation.h"
 #include "../playlist.h"
+#include "abstractplayer.h"
 #include <phonon/MediaObject>
 #include <phonon/AudioOutput>
+#include <phonon/Effect>
+#include <phonon/Path>
 #include <QStack>
+#include <QQueue>
 
 // represents player
 
 using SomePlayer::DataObjects::Track;
 using SomePlayer::DataObjects::TrackMetadata;
 using SomePlayer::DataObjects::Playlist;
+using SomePlayer::DataObjects::LastPlayed;
+using SomePlayer::Storage::Config;
 
 namespace SomePlayer {
        namespace Playback {
 
-               enum PlayerState { PLAYER_STOPPED, PLAYER_PLAYING, PLAYER_PAUSED, PLAYER_LOADING, PLAYER_DONE, PLAYER_ERROR };
+               class Randomizer {
+               public:
+                       void setPlaylist(QList<int>);
+                       int next();
+                       void removeId(int);
+               private:
+                       QList<int> _playlist;
+                       QList<int> _rand;
+                       void _shuffle();
+                       int _last;
+               };
 
-               class Player : public QObject
+               class Player : public AbstractPlayer
                {
                        Q_OBJECT
                public:
                        explicit Player(QObject *parent = 0);
+                       ~Player();
 
-                       bool random() {return _random;}
-                       bool repeat() {return _repeat;}
-                       Phonon::MediaObject* mediaObject() {return _player;}
-
-               signals:
-                       void stateChanged (PlayerState);
-                       void trackChanged (Track);
-                       void tick (int, int); // played | all (seconds)
+                       virtual bool random() {return _random;}
+                       virtual RepeatRule repeat() {return _repeat;}
+                       virtual bool equalizerEnabled() {return _equalizer_enabled;}
+                       virtual bool equalizerAvailable() {return _equalizer != NULL;}
+                       virtual Track current();
+                       virtual void setAwaitingSeek(int pos) {_awaiting_seek_pos = pos; _awaiting_seek = true;}
 
                public slots:
                        void setTrackId(int id);
+                       void enqueue(int id); // refactor
+                       void toggle();
                        void play();
                        void pause();
+                       void playIfPaused();
                        void stop();
                        void next();
                        void prev();
                        void setPlaylist(Playlist);
-                       void toggleRandom() {_random = !_random;}
-                       void toggleRepeat() {_repeat = !_repeat;}
+                       void toggleRandom();
+                       void toggleRepeat();
                        void seek(int);
+                       void enableEqualizer();
+                       void disableEqualizer();
+                       void setEqualizerValue(int band, double value);
+                       void equalizerValue(int band, double *);
+                       QString artist();
+                       QString album();
+                       QString title();
+                       PlayerState state() {return _state;}
+                       QString stateText();
+                       QString albumart() {return _albumart;}
+                       void setAlbumart(QString albumart) {_albumart = albumart;}
                private slots:
                        void _stateChanged(Phonon::State, Phonon::State);
                        void _tick(qint64);
                private:
-                       int _current;
+                       Track _track; // current track
                        bool _random;
-                       bool _repeat;
-                       QStack<int> _history;
+                       RepeatRule _repeat;
+                       bool _equalizer_enabled;
+                       QList<Track> _history;
+                       QList<Track> _queue;
                        Playlist _playlist;
                        Phonon::MediaObject *_player;
                        Phonon::AudioOutput *_output;
+                       Phonon::Path _path;
+                       Phonon::Effect *_equalizer;
                        PlayerState _state;
-
+                       Config _config;
                        void _set_source();
+                       void _to_history(Track t);
+                       void _truncate_history();
+                       int _awaiting_seek_pos;
+                       bool _awaiting_seek;
+                       QString _albumart;
                };
        };
 };