Player::Player(QObject *parent) :
QObject(parent)
{
- _player = NULL;
+ _player = new Phonon::MediaObject(this);
+ _output = new Phonon::AudioOutput(Phonon::MusicCategory, this);
+ _player->setTickInterval(1000);
+ connect(_player, SIGNAL(stateChanged(Phonon::State,Phonon::State)), this, SLOT(_stateChanged(Phonon::State,Phonon::State)));
+ connect(_player, SIGNAL(tick(qint64)), this, SLOT(_tick(qint64)));
+ Phonon::createPath(_player, _output);
+ int seed = reinterpret_cast<int> (_player);
+ qsrand(seed);
+ _random = false;
+ _repeat = false;
}
-void Player::setTrack(Track &track) {
- _current_track = track;
- _create_player();
- emit stateChanged(PLAYER_LOADING);
+void Player::setTrackId(int id) {
+ _current = id;
+ if (!_history.isEmpty() && _history.top() != _current || _history.isEmpty()) {
+ _history.push(_current);
+ }
+ _track = _playlist.tracks().at(_current);
+ _set_source();
+ _state = PLAYER_LOADING;
+ emit stateChanged(_state);
}
-void Player::play() {
- if (_player) {
- _player->play();
- emit stateChanged(PLAYER_PLAYING);
+void Player::toggle() {
+ if (_state == PLAYER_PLAYING) { // pause
+ _player->pause();
+ _state = PLAYER_PAUSED;
+ emit stateChanged(_state);
+ } else { //play
+ play();
}
}
void Player::stop() {
- if (_player) {
- _player->stop();
- emit stateChanged(PLAYER_STOPPED);
- }
+ _player->stop();
+ _state = PLAYER_STOPPED;
+ emit stateChanged(_state);
}
-void Player::pause() {
- if (_player) {
- _player->pause();
- emit stateChanged(PLAYER_PAUSED);
+void Player::next() {
+ int count = _playlist.tracks().count();
+ if (count == 0) {
+ stop(); // empty playlist
+ return;
+ }
+ _history.push(_current % count);
+ if (!_queue.isEmpty()) {
+ _current = _queue.dequeue();
+ } else {
+ if (_random) {
+ _current = (count + (qrand() + qrand() + qrand()) % count) % count;
+ } else {
+ _current = _current + 1;
+ }
+ }
+ if (_random && _history.count() >= count && !_repeat ||
+ !_repeat && _current >= count) {
+ _history.clear();
+ stop();
+ } else {
+ _current %= count;
+ _track = _playlist.tracks().at(_current);
+ _set_source();
+ play();
}
}
-void Player::_create_player() {
- if (_player) {
- disconnect(_player, SIGNAL(stateChanged(Phonon::State,Phonon::State)), this, SLOT(_stateChanged(Phonon::State,Phonon::State)));
- delete _player;
+void Player::_set_source() {
+ _player->setCurrentSource(Phonon::MediaSource(_track.source()));
+ emit trackChanged(_track);
+}
+
+void Player::prev() {
+ if (_history.count() > 0) {
+ _queue.push_front(_current);
+ _current = _history.pop();
+ _track = _playlist.tracks().at(_current);
}
- _player = Phonon::createPlayer(Phonon::MusicCategory, Phonon::MediaSource(_current_track.source()));
- _player->setTickInterval(1000);
- connect(_player, SIGNAL(stateChanged(Phonon::State,Phonon::State)), this, SLOT(_stateChanged(Phonon::State,Phonon::State)));
- connect(_player, SIGNAL(tick(qint64)), this, SLOT(_tick(qint64)));
- emit stateChanged(PLAYER_STOPPED);
+ _set_source();
+ play();
}
void Player::_stateChanged(Phonon::State newState, Phonon::State oldState) {
+ switch (newState) {
+ case Phonon::PlayingState:
+ if (_state == PLAYER_LOADING) {
+ _state = PLAYER_PLAYING;
+ emit stateChanged(_state);
+ }
+ break;
+ case Phonon::StoppedState:
+ break;
+ case Phonon::LoadingState:
+ break;
+ case Phonon::PausedState:
+ if (_state == PLAYER_PLAYING) {
+ next();
+ } else if (_state == PLAYER_ERROR) {
+ play();
+ }
+ break;
+ case Phonon::BufferingState:
+ break;
+ case Phonon::ErrorState:
+ _state = PLAYER_ERROR;
+ qDebug() << _player->errorString();
+ break;
+ }
}
void Player::_tick(qint64 ticks) {
- emit tick(ticks/1000, _current_track.metadata().length());
+ int done = ticks/1000;
+ int all = _track.metadata().length();
+ emit tick(done, all);
+ if (done+2 == all) {
+ _track.setCount(_track.count()+1);
+ emit trackDone(_track);
+ }
+}
+
+void Player::setPlaylist(Playlist playlist) {
+ _playlist = playlist;
+ _history.clear();
+}
+
+void Player::seek(int s) {
+ _player->seek(s*1000);
+}
+
+void Player::play() {
+ _player->play();
+ _state = PLAYER_PLAYING;
+ emit stateChanged(_state);
+}
+
+void Player::enqueue(int id) {
+ _queue.enqueue(id);
}