m_scenePosition += m_mousePosition - mapToScene(event->pos());
emit viewScrolled(m_scenePosition);
+ //qDebug() << __PRETTY_FUNCTION__ << "m_scenePosition" << m_scenePosition;
m_mousePosition = mapToScene(event->pos());
}
void MapView::centerToSceneCoordinates(QPointF sceneCoordinate)
{
+ //qDebug() << __PRETTY_FUNCTION__ << "sceneCoordinate" << sceneCoordinate;
centerOn(sceneCoordinate);
}