connect(this, SIGNAL(friendsLocationsReady(QList<User*>&)),
m_friendItemsHandler, SLOT(friendListUpdated(QList<User*>&)));
+
+ connect(m_friendItemsHandler, SIGNAL(friendItemClicked(QString)),
+ this, SIGNAL(friendItemClicked(QString)));
+ connect(m_friendItemsHandler, SIGNAL(friendGroupItemClicked(QList<QString>)),
+ this, SIGNAL(friendGroupItemClicked(QList<QString>)));
}
void MapEngine::init()