AUDACIOUS_FILENAME,
AUDACIOUS_PLAYLIST_LENGTH,
AUDACIOUS_PLAYLIST_POSITION,
+ AUDACIOUS_MAIN_VOLUME,
};
/* 12 slots for the audacious values */
-typedef char audacious_t[12][128];
+typedef char audacious_t[13][128];
/* type for data exchange with main thread */
typedef struct audacious_s {