config_set_d(CONFIG_HEIGHT, h);
glViewport(0, 0, w, h);
- glClearColor(0.0f, 0.0f, 0.1f, 0.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_NORMALIZE);
glEnable(GL_CULL_FACE);
void video_clear(void)
{
if (config_get_d(CONFIG_REFLECTION))
- glClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
+ glClear(GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
else
- glClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT);
}
/*---------------------------------------------------------------------------*/