Clip shadow above ball with a texture
[neverball] / share / glext.h
index 85a2ba3..7a12b9e 100644 (file)
 
 /*---------------------------------------------------------------------------*/
 
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+
+typedef void (*PFNGLACTIVETEXTUREARBPROC)(GLenum);
+#endif
+
+extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB_;
+
+/*---------------------------------------------------------------------------*/
+
 #endif