Split SOL data structures into base, varying and rendering parts
[neverball] / share / geom.h
index 7e54e3d..f704027 100644 (file)
@@ -3,10 +3,6 @@
 
 /*---------------------------------------------------------------------------*/
 
-#include "solid.h"
-
-/*---------------------------------------------------------------------------*/
-
 #define IMG_SHAD "png/shadow.png"
 
 #define JUMP_HEIGHT   2.00f