#include<QGraphicsItemGroup>
#include "screenlitkeeper.h"
#include "level.h"
+#include "levelset.h"
+#include <QAction>
+#include <QTimer>
+#include <QSystemDeviceInfo>
+#include <QTime>
+
+using namespace QtMobility;
class SeaScene : public QGraphicsScene
{
void pauseOn();
void pauseOff();
void vibrationActivated(bool on);
+ void minimizeRequested();
+ void fullscreenRequested();
+ void deviceJustLocked();
public slots:
void vibrationActivate(bool);
- void menuClicked();
+ void handleScreenTapped();
+
+ void about();
+
+ void restartLevel();
+
+ void nextLevel();
+
+ void restartGame();
+
+ void forcePause();
+
+ void softContinue();
+
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
+ void handleDeviceLocked(bool isLocked);
+
+ void pollDeviceLocked();
- void showMenu();
- void hideMenu();
protected:
QPointF* findRandomFreeSlot();
void createMenuItems();
+ void prepareForMenu(QGraphicsItem * pItem);
+ void createAboutBoxItems();
+ void createVictoryItems();
+ void createLevelCompletedItems();
const QString ghostImageFilename_;
const QString rockImageFilename_;
ScreenLitKeeper screenLitKeeper_;
+ int menuItemCount_;
+
+ QGraphicsTextItem * pPausetextItem_;
+
+ QGraphicsTextItem * pRestartLevelItem_;
+ QGraphicsTextItem * pRestartGameItem_;
+ QGraphicsTextItem * pSettingsItem_;
+ QGraphicsTextItem * pAboutItem_;
+ QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pMinimizeItem_;
+
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pVictoryScoreItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
+
+ QGraphicsTextItem * pLevelCompletedItem_;
+
+ QList<Levelset> availableLevelsets_;
+
+ Levelset levelset_;
+
+ int currentLevel_;
+
+
+ QAction* pVibrateAction_;
+
+ QAction* pPauseAction_;
+
+ QTimer autopauseTimer;
- QGraphicsItemGroup menuItems_;
+ QSystemDeviceInfo deviceInfo_;
- QGraphicsSimpleTextItem * pPausetextItem_;
+ bool alreadyLocked_;
- QGraphicsSimpleTextItem * pRestartLevelItem_;
- QGraphicsSimpleTextItem * pRestartGameItem_;
- QGraphicsSimpleTextItem * pVibrateItem_;
- QGraphicsSimpleTextItem * pAboutItem_;
+ QTimer deviceLockPollTimer_;
+ QTime scoreCounter_;
+ int totalScore_;
+ int levelScore_;
};