#include<QGraphicsItemGroup>
#include "screenlitkeeper.h"
#include "level.h"
+#include "levelset.h"
#include <QAction>
#include <QTimer>
#include <QSystemDeviceInfo>
+#include <QTime>
using namespace QtMobility;
void vibrationActivated(bool on);
void minimizeRequested();
void fullscreenRequested();
+ void deviceJustLocked();
public slots:
void softContinue();
- void createAboutBoxItems();
-
- void createVictoryItems();
-
void setItemPointersNull();
void turnPauseOn();
void handleDeviceLocked(bool isLocked);
+ void pollDeviceLocked();
+
protected:
void createMenuItems();
void prepareForMenu(QGraphicsItem * pItem);
+ void createAboutBoxItems();
+ void createVictoryItems();
+ void createLevelCompletedItems();
const QString ghostImageFilename_;
const QString rockImageFilename_;
QGraphicsTextItem * pMinimizeItem_;
QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pVictoryScoreItem_;
QGraphicsTextItem * pAboutBoxItem_;
- QList<Level> levelList_;
+ QGraphicsTextItem * pLevelCompletedItem_;
+
+ QList<Levelset> availableLevelsets_;
+
+ Levelset levelset_;
int currentLevel_;
QSystemDeviceInfo deviceInfo_;
+ bool alreadyLocked_;
+
+ QTimer deviceLockPollTimer_;
+
+ QTime scoreCounter_;
+ int totalScore_;
+ int levelScore_;
+
};
#endif // SEASCENE_H