#include <QGraphicsScene>
#include "screenlitkeeper.h"
+#include "level.h"
class SeaScene : public QGraphicsScene
{
void allGhostsPicked();
void pauseOn();
void pauseOff();
+ void vibrationActivated(bool on);
public slots:
@param rocks the number of rocks to be placed on the map
@param octopuses number of octopuses to be placed on the map
*/
- void setupMap(int ghosts, int rocks, int octopuses);
+ void setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed);
+
+ void setupMap(Level level);
void spreadGhosts(int ghosts);
void pause (bool paused);
+ void vibrationActivate(bool);
+
protected:
/*! Gives a pointer to a random position if a free one is found. Otherwise returns NULL.