#include<QGraphicsItemGroup>
#include "screenlitkeeper.h"
#include "level.h"
+#include "levelset.h"
#include <QAction>
+#include <QTimer>
+#include <QSystemDeviceInfo>
+#include <QTime>
+
+using namespace QtMobility;
class SeaScene : public QGraphicsScene
{
void pauseOn();
void pauseOff();
void vibrationActivated(bool on);
+ void minimizeRequested();
+ void fullscreenRequested();
+ void deviceJustLocked();
public slots:
void softContinue();
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
+ void handleDeviceLocked(bool isLocked);
+
+ void pollDeviceLocked();
+
protected:
void createMenuItems();
void prepareForMenu(QGraphicsItem * pItem);
+ void createAboutBoxItems();
+ void createVictoryItems();
+ void createLevelCompletedItems();
const QString ghostImageFilename_;
const QString rockImageFilename_;
ScreenLitKeeper screenLitKeeper_;
-
int menuItemCount_;
- QGraphicsSimpleTextItem * pPausetextItem_;
+ QGraphicsTextItem * pPausetextItem_;
- QGraphicsSimpleTextItem * pRestartLevelItem_;
- QGraphicsSimpleTextItem * pRestartGameItem_;
- QGraphicsSimpleTextItem * pSettingsItem_;
- QGraphicsSimpleTextItem * pAboutItem_;
+ QGraphicsTextItem * pRestartLevelItem_;
+ QGraphicsTextItem * pRestartGameItem_;
+ QGraphicsTextItem * pSettingsItem_;
+ QGraphicsTextItem * pAboutItem_;
+ QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pMinimizeItem_;
- QList<Level> levelList_;
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pVictoryScoreItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
+
+ QGraphicsTextItem * pLevelCompletedItem_;
+
+
+ Levelset levelset_;
int currentLevel_;
QAction* pPauseAction_;
- bool pauseForced_;
+ QTimer autopauseTimer;
+
+ QSystemDeviceInfo deviceInfo_;
+
+ bool alreadyLocked_;
+
+ QTimer deviceLockPollTimer_;
+ QTime scoreCounter_;
+ int totalScore_;
+ int levelScore_;
};