paused_ = false;
screenLitKeeper_.keepScreenLit(true);
+ QSettings settings;
+
//set background
QPixmap waves (":/pix/meri.png");
qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1
-//Setup the level list
+
+
+//Setup level sets
QList<Level> levelList;
Level level1(5,10);
levelList.append(level5);
Levelset set ("Original",levelList);
- levelset_ = set;
+ availableLevelsets_.append(set);
+
+
+ //Create another set of levels and place it in the available levelsets list
+ levelList.clear();
+ Level set2level1(8,15,4,50);
+ levelList.append(set2level1);
+ Level set2level2(8,20,4,50);
+ levelList.append(set2level2);
+ Level set2level3(8,20,5,80);
+ levelList.append(set2level3);
+ Level set2level4(8,20,6,120);
+ levelList.append(set2level4);
+ Level set2level5(8,25,8,150);
+ levelList.append(set2level5);
+
+ Levelset set2("Difficult",levelList);
+ availableLevelsets_.append(set2);
+
+
+ //Setup starting levelset
+
+ QString levelname = settings.value("levelset","Original").toString();
+ bool found = false;
+ foreach (Levelset levelset, availableLevelsets_)
+ {
+ if (levelset.getName() == levelname)
+ {
+ levelset_ = levelset;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) //The last used level is not available
+ {
+ levelset_ = availableLevelsets_.value(0);
+ }
currentLevel_ = 0;
totalScore_ = 0;
- connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
+ connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
- QSettings settings;
+
pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
createAboutBoxItems();
+ createSelectLevelsetFromListItems();
+
createVictoryItems();
createLevelCompletedItems();
if (items.isEmpty())
{
+ pSelectLevelsetFromListItem_->hide();
pPauseAction_->setChecked(false);
+
return;
}
{
qApp->quit();
}
+ else if (pItem == pChooseLevelsetItem_)
+ {
+ pPausetextItem_->hide();
+ pSelectLevelsetFromListItem_->show();
+ }
+
+ else
+ {
+ foreach (QGraphicsItem* pLevelItem, levelsetItems_)
+ {
+ if (pItem == pLevelItem)
+ {
+ QVariant variant = pLevelItem->data(0);
+
+ if (variant.canConvert<Levelset>())
+ {
+ levelset_ = variant.value<Levelset>();
+
+ QSettings settings;
+ settings.setValue("levelset",levelset_.getName());
+
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+ }
+ }
+ }
+ }
+
}
pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
prepareForMenu(pRestartLevelItem_);
+ pChooseLevelsetItem_ = new QGraphicsTextItem;
+ pChooseLevelsetItem_->setHtml(tr("Choose <br> levelset").prepend(menufonthtml));
+ prepareForMenu(pChooseLevelsetItem_);
+
pSettingsItem_ = new QGraphicsTextItem;
QString vibraText(tr("Turn vibration <br> effects "));
QString statusText;
//They are also shown and hidden with it, resulting in the menu being visble when the game is paused
//Their coordinates are given relative to the parent.
+ int itemsPerRow = 4;
-
- int itemsPerRow = 3;
-
pItem->setParentItem(pPausetextItem_);
pItem->setZValue(1000);
pItem->setFlag(QGraphicsItem::ItemIsSelectable);
int row = menuItemCount_/(itemsPerRow);
pItem->setY(150+row*120);
- pItem->setX(((menuItemCount_%(itemsPerRow))*180+5));
+ pItem->setX(((menuItemCount_%(itemsPerRow))*180-125));
menuItemCount_++;
+
}
totalScore_ += levelScore_;
int highscore = levelset_.getLevelHighScore(currentLevel_);
- qDebug() << highscore;
+ //qDebug() << highscore;
QString scoretext;
pAboutItem_ = NULL;
pQuitItem_ = NULL ;
pMinimizeItem_ = NULL;
+ pChooseLevelsetItem_ = NULL;
pAboutBoxItem_ = NULL;
pVictoryCongratulationsItem_ = NULL;
pLevelCompletedItem_ = NULL;
+ pVictoryCongratulationsItem_ = NULL;
pVictoryScoreItem_ = NULL;
pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
}
+void SeaScene::createSelectLevelsetFromListItems()
+{
+ if (availableLevelsets_.isEmpty()) //Something is badly wrong in code if this is true...
+ return;
+
+
+ pSelectLevelsetFromListItem_ = new QGraphicsTextItem;
+ addItem(pSelectLevelsetFromListItem_);
+ pSelectLevelsetFromListItem_->setPos(260,60);
+ pSelectLevelsetFromListItem_->setZValue(1000);
+ pSelectLevelsetFromListItem_->hide();
+
+ QString fontstring ("<font color = darkorange size = \"5\">");
+
+ pSelectLevelsetFromListItem_->setHtml(tr("Choose a levelset").prepend(fontstring));
+
+ int yPos = 100;
+
+ levelsetItems_.clear();
+
+
+ foreach (Levelset set, availableLevelsets_)
+ {
+ QGraphicsTextItem * pItem = new QGraphicsTextItem(pSelectLevelsetFromListItem_);
+ QString text (fontstring);
+ if (levelset_.getName() == set.getName())
+ text.append("<b>");
+ text.append(set.getName());
+ pItem->setHtml(text);
+ pItem->setPos(65,yPos);
+ yPos+=80;
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+ pItem->setData(0,QVariant::fromValue(set));
+ levelsetItems_.append(pItem);
+
+ }
+
+ }