else
{
- qDebug("about to stop movement");
+// qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
if (pPausetextItem_ != NULL)
{
- qDebug() << "about to show the pause text";
+// qDebug() << "about to show the pause text";
pPausetextItem_->show();
- qDebug() << "showing pause text";
+// qDebug() << "showing pause text";
}
- else qDebug() << "No pause text available";
+// else qDebug() << "No pause text available";
autopauseTimer.stop(); //No need to count toward autopause when already paused
}
if (pItem == pRestartGameItem_)
{
- qDebug() << "game restart requested";
+// qDebug() << "game restart requested";
restartGame();
pPauseAction_->setChecked(false); //unpause game
else if (pItem == pRestartLevelItem_)
{
- qDebug() << "Level restart requested";
+// qDebug() << "Level restart requested";
restartLevel();
pPauseAction_->setChecked(false); //unpause game
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- QString vibraText(tr("Vibration <br> effects "));
+ QString vibraText(tr("Turn vibration <br> effects "));
QString statusText;
if (pVibrateAction_->isChecked())
{
pVictoryCongratulationsItem_ = new QGraphicsTextItem;
pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
pVictoryCongratulationsItem_->hide();
- pVictoryCongratulationsItem_->setPos(300,50);
+ pVictoryCongratulationsItem_->setPos(355,50);
pVictoryCongratulationsItem_->setZValue(1000);
addItem(pVictoryCongratulationsItem_);