NULL,
title_click,
NULL,
- title_buttn
+ title_buttn,
+ NULL
};
struct state st_course = {
NULL,
course_click,
NULL,
- course_buttn
+ course_buttn,
+ NULL
};
struct state st_party = {
NULL,
party_click,
NULL,
- party_buttn
+ party_buttn,
+ NULL
};
struct state st_next = {
NULL,
next_click,
next_keybd,
- next_buttn
+ next_buttn,
+ NULL
};
struct state st_poser = {
NULL,
NULL,
NULL,
- poser_buttn
+ poser_buttn,
+ NULL
};
struct state st_flyby = {
NULL,
flyby_click,
shared_keybd,
- flyby_buttn
+ flyby_buttn,
+ NULL
};
struct state st_stroke = {
NULL,
stroke_click,
shared_keybd,
- stroke_buttn
+ stroke_buttn,
+ NULL
};
struct state st_roll = {
NULL,
NULL,
shared_keybd,
- roll_buttn
+ roll_buttn,
+ NULL
};
struct state st_goal = {
NULL,
goal_click,
shared_keybd,
- goal_buttn
+ goal_buttn,
+ NULL
};
struct state st_stop = {
NULL,
stop_click,
shared_keybd,
- stop_buttn
+ stop_buttn,
+ NULL
};
struct state st_fall = {
NULL,
fall_click,
shared_keybd,
- fall_buttn
+ fall_buttn,
+ NULL
};
struct state st_score = {
NULL,
score_click,
shared_keybd,
- score_buttn
+ score_buttn,
+ NULL
};
struct state st_over = {
NULL,
over_click,
NULL,
- over_buttn
+ over_buttn,
+ NULL
};
struct state st_pause = {
NULL,
pause_click,
pause_keybd,
- pause_buttn
+ pause_buttn,
+ NULL
};