#include "configdialog.h"
#include "aboutdialog.h"
#include "accountdialog.h"
+ #include "appsettings.h"
//#include "vlcstatus.h"
PlayerMainWindow::PlayerMainWindow(QWidget *parent) :
connect(ui->actionAbout,SIGNAL(triggered()),this,SLOT(showAbout()));
connect(ui->actionPortrait,SIGNAL(triggered()),this,SLOT(setPortrait()));
connect(ui->actionLandscape,SIGNAL(triggered()),this,SLOT(setLandscape()));
+ connect(ui->actionAutoRotate,SIGNAL(triggered()),this,SLOT(setAutoRotate()));
connect(ui->playlistButton,SIGNAL(clicked()),mPlayListMainWindow,SLOT(show()));
connect(ui->playlistButton,SIGNAL(clicked()),mPlayListMainWindow,SLOT(showPlayList()));
connect(ui->browseButton,SIGNAL(clicked()),mBrowserMainWindow,SLOT(show()));
void PlayerMainWindow::setPortrait()
{
- #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
- this->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
+ #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+ AppSettings::setOrientation(PORTRAIT);
+ this->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
#endif
-
-
}
void PlayerMainWindow::setLandscape()
{
- #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
- this->setAttribute(Qt::WA_Maemo5LandscapeOrientation, true);
- #endif
+ #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+ AppSettings::setOrientation(LANDSCAPE);
+ this->setAttribute(Qt::WA_Maemo5LandscapeOrientation, true);
+ #endif
}
void PlayerMainWindow::setAutoRotate()
{
#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
- this->setAttribute(Qt::WA_Maemo5AutoOrientation, true);
- #endif
+ AppSettings::setOrientation(AUTO_ROTATE);
+ this->setAttribute(Qt::WA_Maemo5AutoOrientation, true);
+ #endif
}
void PlayerMainWindow::orientationChanged() {
// rebuild display layout
// retrieve album art
mHasImage = false;
- mPlayListMainWindow->requestPlayList();
+ QTimer::singleShot(500, mPlayListMainWindow, SLOT(requestPlayList()));
}
// Update the buttons on the playlist window
if (NULL != this->mPlayListMainWindow) {
// setCoverArtFromPixmap();
}
}
+ void PlayerMainWindow::error(QNetworkReply::NetworkError code) {
+ qDebug() << "Error Code: " << code;
+ }
void PlayerMainWindow::readReady() {
QNetworkReply * reply = qobject_cast<QNetworkReply*>(sender());
// append to buffer
disconnect(mNetManager,SIGNAL(finished(QNetworkReply *)),this,SLOT(finished(QNetworkReply *)));
}
void PlayerMainWindow::getCoverArt(int id) {
+ qDebug() << "getCoverArt id=!" << id;
mResponse.clear();
QNetworkReply * reply = mNetManager->get(QNetworkRequest(QUrl("http://"+mIp+"/art?id=" + QString::number(id))));
connect(reply,SIGNAL(readyRead()),this,SLOT(readReady()));
+ connect(reply,SIGNAL(error(QNetworkReply::NetworkError)),this,SLOT(error(QNetworkReply::NetworkError)));
connect(mNetManager,SIGNAL(finished(QNetworkReply *)),this,SLOT(finished(QNetworkReply *)));
}
void PlayerMainWindow::setCoverArt(const QByteArray data) {
+ qDebug() << "set cover art called! data.length" << data.length();
QPixmap* image = new QPixmap();
if (image->loadFromData(data)) {
+ qDebug() << "image loaded!";
mHasImage = true;
ui->labelArtLandscape->setPixmap(image->scaledToHeight(120, Qt::SmoothTransformation));
ui->labelArtPortrait->setPixmap(image->scaledToHeight(310, Qt::SmoothTransformation));
}
}
else {
+ qDebug() << "image load failed!";
ui->labelArtPortrait->setVisible(false);
ui->labelArtLandscape->setVisible(false);
}
void PlayerMainWindow::setCoverArtFromPixmap(QPixmap image) {
mHasImage = true;
ui->labelArtLandscape->setPixmap(image.scaledToHeight(120, Qt::SmoothTransformation));
- ui->labelArtPortrait->setPixmap(image.scaledToHeight(310, Qt::SmoothTransformation));
+ ui->labelArtPortrait->setPixmap(image.scaledToHeight(320, Qt::SmoothTransformation));
if (mIsLandscape) {
ui->labelArtPortrait->setVisible(false);
ui->labelArtLandscape->setVisible(true);