#include "platform.h"
#include "snes9x.h"
#include "display.h"
+#include "sdlv.h" // Dispatching video-related events
struct TouchButton {
unsigned short mask;
{
#if CONF_EXIT_BUTTON
/* no fullscreen escape button, we have to simulate one! */
+ /* TODO: don't hardcode sizes */
if (Config.fullscreen && x > (800 - 100) && y < 50 && pressed > 0) {
S9xDoAction(kActionQuit);
}
if (mouse.y > GUI.RenderH) mouse.y = GUI.RenderH;
}
- // Take care of scaling
- mouse.x /= GUI.ScaleX;
- mouse.y /= GUI.ScaleY;
+ // mouse.{x,y} are system coordinates.
+ // Scale them to emulated screen coordinates.
+ mouse.x = static_cast<unsigned int>(mouse.x / GUI.ScaleX);
+ mouse.y = static_cast<unsigned int>(mouse.y / GUI.ScaleY);
if (pressed > 0)
mouse.pressed = true;
{
switch (event.type)
{
- case SDL_KEYDOWN:
- if (Config.action[event.key.keysym.scancode])
- S9xDoAction(Config.action[event.key.keysym.scancode]);
- joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
- break;
- case SDL_KEYUP:
- joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
- break;
- case SDL_MOUSEBUTTONUP:
- case SDL_MOUSEBUTTONDOWN:
- processMouse(event.button.x, event.button.y,
- (event.button.state == SDL_PRESSED) ? 1 : - 1);
- break;
- case SDL_MOUSEMOTION:
- processMouse(event.motion.x, event.motion.y);
- break;
- case SDL_ACTIVEEVENT:
- if (event.active.state & SDL_APPINPUTFOCUS) {
- S9xVideoOutputFocus(event.active.gain);
- }
- break;
- case SDL_QUIT:
- Config.quitting = true;
- break;
+ case SDL_KEYDOWN:
+ if (Config.action[event.key.keysym.scancode])
+ S9xDoAction(Config.action[event.key.keysym.scancode]);
+ joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
+ joypads[1] |= Config.joypad2Mapping[event.key.keysym.scancode];
+ break;
+ case SDL_KEYUP:
+ joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
+ joypads[1] &= ~Config.joypad2Mapping[event.key.keysym.scancode];
+ break;
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN:
+ processMouse(event.button.x, event.button.y,
+ (event.button.state == SDL_PRESSED) ? 1 : - 1);
+ break;
+ case SDL_MOUSEMOTION:
+ processMouse(event.motion.x, event.motion.y);
+ break;
+ case SDL_QUIT:
+ Config.quitting = true;
+ break;
+ case SDL_ACTIVEEVENT:
+ case SDL_SYSWMEVENT:
+ processVideoEvent(event);
+ break;
}
}
+/** This function is called to return a bit-wise mask of the state of one of the
+ five emulated SNES controllers.
+
+ @return 0 if you're not supporting controllers past a certain number or
+ return the mask representing the current state of the controller number
+ passed as a parameter or'ed with 0x80000000.
+*/
+
uint32 S9xReadJoypad (int which)
{
- if (which < 0 || which > 2) {
+ if (which < 0 || which >= 2) {
+ // More joypads that we currently handle (could happen if bad conf)
return 0;
}
return joypads[which];
}
+/** Get the current position of the host pointing device, usually a mouse,
+ used to emulated the SNES mouse.
+
+ @param buttons The buttons return value is a bit-wise mask of the two SNES
+ mouse buttons, bit 0 for button 1 (left) and bit 1 for button 2 (right).
+*/
bool8 S9xReadMousePosition(int which1, int& x, int& y, uint32& buttons)
{
if (which1 != 0) return FALSE;
return TRUE;
}
-void S9xProcessEvents(bool8_32 block)
+/** Get and process system/input events.
+ @param block true to block, false to poll until the queue is empty.
+*/
+void S9xProcessEvents(bool block)
{
SDL_Event event;
mouse.enabled = false;
mouse.pressed = false;
- switch (Settings.ControllerOption) {
- case SNES_JOYPAD:
- joypads[0] = 0x80000000UL;
- printf("Input: 1 joypad, keyboard only\n");
- break;
- case SNES_MOUSE:
- joypads[0] = 0x80000000UL;
- mouse.enabled = true;
- printf("Input: 1 joypad + mouse\n");
- break;
- case SNES_MOUSE_SWAPPED:
- printf("Input: mouse\n");
- mouse.enabled = true;
- break;
- case SNES_SUPERSCOPE:
- joypads[0] = 0x80000000UL;
- mouse.enabled = true;
- printf("Input: 1 joypad + superscope\n");
- break;
- default:
- printf("Input: unknown\n");
- break;
+ if (Config.joypad1Enabled) {
+ joypads[0] = 0x80000000UL;
+ }
+ if (Config.joypad2Enabled) {
+ joypads[1] = 0x80000000UL;
+ }
+
+ // Pretty print some information
+ printf("Input: ");
+ if (Config.joypad1Enabled) {
+ printf("Player 1 (joypad)");
+ if (Config.joypad2Enabled) {
+ printf("+ player 2 (joypad)");
+ }
+ } else if (Config.joypad2Enabled) {
+ printf("Player 2 (joypad)");
+ } else {
+ printf("Nothing");
}
+ printf("\n");
+
+ // TODO Non-awful mouse support, Superscope
S9xInputScreenChanged();
}
void S9xDeinitInputDevices()
{
-
+ joypads[0] = 0;
+ joypads[1] = 0;
+ mouse.enabled = false;
+ mouse.pressed = false;
}
void S9xInputScreenChanged()