Added wait notification in Diablo GUI.
[mevemon] / package / src / ui / diablo / gui.py
index 366710b..ac83891 100644 (file)
@@ -22,11 +22,10 @@ import gtk
 import hildon
 import gobject
 
-import glib
-
 from ui import models
 import validation
 import util
+import constants
 
 class BaseUI():
     menu_items = ("Settings", "About", "Refresh")
@@ -62,8 +61,6 @@ class BaseUI():
         dialog.set_transient_for(window)
         dialog.set_title("Settings")
 
-
-
         vbox = dialog.vbox
 
         acctsLabel = gtk.Label("Accounts:")
@@ -76,6 +73,10 @@ class BaseUI():
         accounts_treeview = gtk.TreeView(model = self.accounts_model)
         self.add_columns_to_accounts(accounts_treeview)
         vbox.pack_start(accounts_treeview, False, False, 1)
+        
+        clear_button = gtk.Button("Clear Cache")
+        clear_button.connect("clicked", self.on_clear_cache_clicked)
+        vbox.pack_start(clear_button, False, False, 1)
 
         # all stock responses are negative, so we can use any positive value
         new_button = dialog.add_button("New", RESPONSE_NEW)
@@ -110,6 +111,8 @@ class BaseUI():
 
         dialog.destroy()
 
+    def on_clear_cache_clicked(self, button):
+        self.controller.clear_cache()
 
 
     def get_selected_item(self, treeview, column):
@@ -128,7 +131,7 @@ class BaseUI():
 
     def delete_account(self, treeview):
         uid = self.get_selected_item(treeview, 0)
-        self.controller.remove_account(uid)
+        self.controller.settings.remove_account(uid)
         # refresh model
         self.accounts_model.get_accounts()
 
@@ -148,7 +151,7 @@ class BaseUI():
         treeview.append_column(column)
 
 
-    def new_account_clicked(self, window):
+    def new_account_clicked(self, window, widget):
         dialog = gtk.Dialog()
     
         #get the vbox to pack all the settings into
@@ -176,6 +179,7 @@ class BaseUI():
         vbox.add(apiEntry)
        
         ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
+        cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
 
         dialog.show_all()
         result = dialog.run()
@@ -188,14 +192,14 @@ class BaseUI():
                 api_key = apiEntry.get_text()
             
                 try:
-                    validation.uid(uid)
-                    validation.api_key(api_key)
+                    validation.validate_uid(uid)
+                    validation.validate_api_key(api_key)
                 except validation.ValidationError, e:
                     self.report_error(e.message)
                     result = dialog.run()
                 else:
                     valid_credentials = True
-                    self.controller.add_account(uid, api_key)
+                    self.controller.settings.add_account(uid, api_key)
                     self.accounts_model.get_accounts()
             else:
                 break
@@ -208,12 +212,12 @@ class BaseUI():
     
     def about_clicked(self, button):
         dialog = gtk.AboutDialog()
-        dialog.set_website(self.controller.about_website)
-        dialog.set_website_label(self.controller.about_website)
-        dialog.set_name(self.controller.about_name)
-        dialog.set_authors(self.controller.about_authors)
-        dialog.set_comments(self.controller.about_text)
-        dialog.set_version(self.controller.app_version)
+        dialog.set_website(constants.ABOUT_WEBSITE)
+        dialog.set_website_label(constants.ABOUT_WEBSITE)
+        dialog.set_name(constants.ABOUT_NAME)
+        dialog.set_authors(constants.ABOUT_AUTHORS)
+        dialog.set_comments(constants.ABOUT_TEXT)
+        dialog.set_version(constants.APP_VERSION)
         dialog.run()
         dialog.destroy()
 
@@ -234,12 +238,17 @@ class mEveMonUI(BaseUI):
         self.controller = controller
         gtk.set_application_name("mEveMon")
 
+    def run(self):
         # create the main window
         self.win = hildon.Window()
         self.win.connect("destroy", self.controller.quit)
         self.win.show_all()
-        progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
-        progress_bar.set_fraction(0.4)
+
+        wait_anim = hildon.hildon_banner_show_animation(self.win, None, "Loading overview...")        
+        # it would seem that on diablo we have to wait for gtk to
+        # get its ass in gear...
+        while gtk.events_pending():
+            gtk.main_iteration()
 
         # Create menu
         menu = self.create_menu(self.win)
@@ -247,12 +256,11 @@ class mEveMonUI(BaseUI):
         # Attach menu to the window
         self.win.set_menu(menu)
 
-        character_win = CharacterSheetUI(self.controller)
-
         # create the treeview --danny
         self.char_model = models.CharacterListModel(self.controller)
         treeview = gtk.TreeView(model = self.char_model)
-        treeview.connect('row-activated', character_win.build_window)
+        treeview.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_HORIZONTAL)
+        treeview.connect('row-activated', self.do_charactersheet)
         treeview.set_model(self.char_model)
         self.add_columns_to_treeview(treeview)
 
@@ -260,8 +268,7 @@ class mEveMonUI(BaseUI):
         self.win.add_with_scrollbar(treeview)
         self.win.show_all()
 
-        progress_bar.set_fraction(1)
-        progress_bar.destroy()
+        wait_anim.destroy()
 
     def add_columns_to_treeview(self, treeview):
         #Column 0 for the treeview
@@ -279,31 +286,53 @@ class mEveMonUI(BaseUI):
         column.set_property("expand", True)
         treeview.append_column(column)
  
-    def refresh_clicked(self, button):
-        progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading characters...")
-        progress_bar.set_fraction(1)
+    def refresh_clicked(self, button, window):
+        wait_anim = hildon.hildon_banner_show_animation(self.win, None, "Refreshing view...")        
+        # let gtk catch up...
+        while gtk.events_pending():
+            gtk.main_iteration()
         self.char_model.get_characters()
-        progress_bar.destroy()
+        wait_anim.destroy()
+
+    def do_charactersheet(self, treeview, path, view_column):
+
+        model = treeview.get_model()
+        miter = model.get_iter(path)
+        
+        # column 0 is the portrait, column 1 is name
+        char_name = model.get_value(miter, 1)
+        uid = model.get_value(miter, 2)
+        
+        if uid:
+            CharacterSheetUI(self.controller, char_name, uid)
+        else:
+            pass
 
 class CharacterSheetUI(BaseUI):
-    UPDATE_INTERVAL = 1
+    #time between live sp updates (in milliseconds)
+    UPDATE_INTERVAL = 1000
 
-    def __init__(self, controller):
+    def __init__(self, controller, char_name, uid):
         self.controller = controller
+        self.char_name = char_name
+        self.uid = uid
         self.sheet = None
         self.char_id = None
         self.skills_model = None
 
+        self.build_window()
 
-    def build_window(self, treeview, path, view_column):
+    def build_window(self):
         # TODO: this is a really long and ugly function, split it up somehow
 
         self.win = hildon.Window()
 
-        progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading character sheet...")
-
         self.win.show_all() 
-        progress_bar.set_fraction(0.4)
+
+        wait_anim = hildon.hildon_banner_show_animation(self.win, None, "Loading character sheet...")        
+        # let gtk catch up...
+        while gtk.events_pending():
+            gtk.main_iteration()
 
         # Create menu
         # NOTE: we probably want a window-specific menu for this page, but the
@@ -312,24 +341,18 @@ class CharacterSheetUI(BaseUI):
         # Attach menu to the window
         self.win.set_menu(menu)
 
-        model = treeview.get_model()
-        miter = model.get_iter(path)
-        
-        # column 0 is the portrait, column 1 is name
-        char_name = model.get_value(miter, 1)
-        self.uid = model.get_value(miter, 2)
-        self.char_id = self.controller.char_name2id(char_name)
+        self.char_id = self.controller.char_name2id(self.char_name)
 
         self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
 
-        self.win.set_title(char_name)
+        self.win.set_title(self.char_name)
 
 
         hbox = gtk.HBox(False, 0)
         info_vbox = gtk.VBox(False, 0)
 
         portrait = gtk.Image()
-        portrait.set_from_file(self.controller.get_portrait(char_name, 256))
+        portrait.set_from_file(self.controller.get_portrait(self.char_name, 256))
         portrait.show()
 
         hbox.pack_start(portrait, False, False, 10)
@@ -359,8 +382,7 @@ class CharacterSheetUI(BaseUI):
 
 
         self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
-        skills_treeview = gtk.TreeView(model = skills_model)
-        skills_treeview.set_model(self.skills_model)
+        skills_treeview = gtk.TreeView(model=self.skills_model)
         self.add_columns_to_skills_view(skills_treeview)
 
         vbox.pack_start(skills_treeview, False, False, 0)
@@ -368,15 +390,16 @@ class CharacterSheetUI(BaseUI):
         self.win.add_with_scrollbar(vbox)
         self.win.show_all()
 
-        progress_bar.set_fraction(1)
-        progress_bar.destroy()
-
-        self.timer = glib.timeout_add_seconds(self.UPDATE_INTERVAL, self.update_live_sp)
+        wait_anim.destroy()
+        
+        # diablo doesnt have a glib module, but gobject module seems to have
+        # the same functions...
+        self.timer = gobject.timeout_add(self.UPDATE_INTERVAL, self.update_live_sp)
         self.win.connect("destroy", self.back)
 
-        def back(self, widget):
-            glib.source_remove(self.timer)
-            gtk.Window.destroy(self.win)
+    def back(self, widget):
+        gobject.source_remove(self.timer)
+        gtk.Window.destroy(self.win)
 
     def display_skill_in_training(self, vbox):
         skill = self.controller.get_skill_in_training(self.uid, self.char_id)
@@ -466,15 +489,16 @@ class CharacterSheetUI(BaseUI):
         treeview.append_column(column)
 
 
-    def refresh_clicked(self, button):
-        progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
-        progress_bar.set_fraction(1)
+    def refresh_clicked(self, button, window):
+        wait_anim = hildon.hildon_banner_show_animation(self.win, None, "Loading overview...")        
+        # let gtk catch up...
+        while gtk.events_pending():
+            gtk.main_iteration()
         self.skills_model.get_skills()
-        progress_bar.destroy()
-
+        wait_anim.destroy()
 
     def update_live_sp(self):
-        self.live_sp_val = self.live_sp_val + self.spps * self.UPDATE_INTERVAL
+        self.live_sp_val = self.live_sp_val + self.spps * (self.UPDATE_INTERVAL / 1000)
         self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
                                 util.comma(int(self.live_sp_val)))