return true;
}
+QString Levelset::getName()
+{
+ return name_;
+}
+
int Levelset::numberOfLevels()
{
return levels_.length();
group.append("/LevelHighScore");
settings.beginGroup(group);
- qDebug() << group;
+// qDebug() << group;
return settings.value(QString(index),900*1000).toInt();
}
group.append("/LevelHighScore");
settings.beginGroup(group);
- qDebug() << group;
+// qDebug() << group;
settings.setValue(QString(index),highScore);
}