Q_OBJECT
public:
ClocksWidget(ChessClock* white, ChessClock* black, QWidget *parent = 0);
-
+ ~ClocksWidget();
+ bool isPlayStarted() { return (status_!=Welcome); }
protected:
void mouseReleaseEvent(QMouseEvent *event);
GameStatus status_;
QTime delayTimer_; /*! To avoid double clicks */
- static int const CLICKDELAY = 500 ; /*! Click delay in msecs */
+ int recentX;
+ int recentY;
+
+ static int const CLICKDELAY = 1500 ; /*! Click delay in msecs */