#include "clockswidget.h"
#include "chessclock.h"
+#include "screenlitkeeper.h"
+
#include <QLabel>
#include <QPixmap>
#include <QApplication>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QFont>
-
+#include <cstdlib>
+#include <QMouseEvent>
+#include <QToolButton>
+#include <QSize>
+#include <QWidget>
ClocksWidget::ClocksWidget(ChessClock *white, ChessClock *black, QWidget *parent):
QWidget(parent)
clockLayout->addWidget( black_ );
// Pause information label
- pauseLabel_ = new QLabel( tr("<font color=yellow>Paused. Touch to continue.</font>"));
+ pauseLabel_ = new QLabel( tr("<font color=yellow>Paused. Touch to continue.</font>"),this);
pauseLabel_->setFont( QFont("Helvetica",25));
pauseLabel_->setAlignment( Qt::AlignCenter);
pauseLabel_->setVisible( false );
// Welcome label for first touch
welcomeLabel_ = new QLabel( tr("<font color=green>Welcome! Please touch to start game.<br>"
- "Then touch to end turn.</font>"));
+ "Then touch to end turn.</font>"),this);
welcomeLabel_->setFont( QFont("Helvetica",25));
welcomeLabel_->setAlignment( Qt::AlignCenter);
welcomeLabel_->setVisible( true ); // Show welcome message
+ // Pause button
+ pauseButton_ = new QToolButton;
+ pauseButton_->setIcon( QIcon(":/rc/pic/pausebutton.png"));
+ pauseButton_->setIconSize(QSize(75,75));
+ connect(pauseButton_, SIGNAL(clicked()), this, SLOT(pause()));
+ pauseButton_->setVisible(false);
+
// Put all in layout
QVBoxLayout* mainLayout = new QVBoxLayout;
mainLayout->addLayout(clockLayout);
- mainLayout->addWidget(pauseLabel_);
- mainLayout->addWidget(welcomeLabel_);
+ // Extra layout and widget for information
+ QVBoxLayout* extraLayout = new QVBoxLayout;
+ extraLayout->addWidget(pauseLabel_);
+ extraLayout->addWidget(welcomeLabel_);
+
+ QHBoxLayout* pbLayout = new QHBoxLayout;
+ pbLayout->addStretch();
+ pbLayout->addWidget(pauseButton_);
+ pbLayout->addStretch();
+ extraLayout->addLayout(pbLayout);
+
+ QWidget* extraWidget = new QWidget(this);
+ extraWidget->setLayout(extraLayout);
+ // Some fun event filtering to grap clicking welcome and pause labels...
+ extraWidget->installEventFilter(this);
+ pauseLabel_->installEventFilter(this);
+ welcomeLabel_->installEventFilter(this);
+
+ mainLayout->addWidget(extraWidget);
setLayout( mainLayout);
status_ = Welcome;
black_->setAnother(white_);
delayTimer_.start(); // Initial start
+
+ recentX = recentY = -1;
+
+ // ScreenLitKeeper to keep screen lit when playing
+ keeper_ = new ScreenLitKeeper(this);
+
+ connect( white, SIGNAL(dontEatBattery()), this, SLOT(saveScreen()));
+ connect( black, SIGNAL(dontEatBattery()), this, SLOT(saveScreen()));
+}
+
+ClocksWidget::~ClocksWidget()
+{
+ delete white_;
+ delete black_;
}
void ClocksWidget::pause()
status_= WhitePause;
white_->pauseTurn();
pauseLabel_->setVisible(true);
+ pauseButton_->setVisible(false);
+ keeper_->keepScreenLit(false);
+
}
else if( status_ == BlackTurn)
{
status_ = BlackPause;
black_->pauseTurn();
pauseLabel_->setVisible(true);
+ pauseButton_->setVisible(false);
+ keeper_->keepScreenLit(false);
}
}
status_ = Stopped;
}
+void ClocksWidget::saveScreen()
+{
+ keeper_->keepScreenLit(false);
+}
+
void ClocksWidget::mouseReleaseEvent(QMouseEvent *event)
{
- if( delayTimer_.elapsed() > CLICKDELAY ) // To avoid double clicks
+
+ // To avoid double clicks
+ // a) delay (default 1,2 secs) OR
+ // b) distance more than 90 pixels in axis.
+ if( delayTimer_.elapsed() > CLICKDELAY ||
+ std::abs( event->x() - recentX ) > 90 ||
+ std::abs( event->y() - recentY ) > 90
+ )
{
+ delayTimer_.start(); // to reset delay timer!
switch( status_)
{
case Welcome :
// Start game!
welcomeLabel_->setVisible(false);
+ pauseButton_->setVisible(true);
+ keeper_->keepScreenLit(true);
white_->startTurn();
status_ = WhiteTurn;
break;
break;
case WhitePause:
// Continue play
+ keeper_->keepScreenLit(true);
+ pauseLabel_->setVisible(false);
+ pauseButton_->setVisible(true);
white_->continueTurn();
status_=WhiteTurn;
break;
case BlackPause:
// Continue play
+ keeper_->keepScreenLit(true);
+ pauseLabel_->setVisible(false);
+ pauseButton_->setVisible(true);
black_->continueTurn();
status_=BlackTurn;
break;
}
}
+ recentX = event->x();
+ recentY = event->y();
}
+// to grap clicking pause or welcome label
+bool ClocksWidget::eventFilter(QObject *obj, QEvent *event)
+{
+ if (event->type() == QEvent::MouseButtonRelease) {
+ QMouseEvent *mEvent = static_cast<QMouseEvent *>(event);
+ mouseReleaseEvent( mEvent );
+ return true;
+ } else {
+ // standard event processing
+ return QObject::eventFilter(obj, event);
+ }
+}
+
+
int const ClocksWidget::CLICKDELAY;