NULL,
play_ready_click,
play_ready_keybd,
- play_ready_buttn
+ play_ready_buttn,
+ NULL
};
struct state st_play_set = {
NULL,
play_set_click,
play_set_keybd,
- play_set_buttn
+ play_set_buttn,
+ NULL
};
struct state st_play_loop = {
shared_angle,
play_loop_click,
play_loop_keybd,
- play_loop_buttn
+ play_loop_buttn,
+ NULL
};
struct state st_look = {
NULL,
NULL,
look_keybd,
- look_buttn
+ look_buttn,
+ NULL
};