NULL,
level_click,
level_keybd,
- level_buttn
+ level_buttn,
+ NULL
};
struct state st_poser = {
NULL,
NULL,
NULL,
- poser_buttn
+ poser_buttn,
+ NULL
};
struct state st_nodemo = {
shared_angle,
shared_click,
NULL,
- nodemo_buttn
+ nodemo_buttn,
+ NULL
};
struct state st_exit = {